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Fixed incorrect animation order during explosion attacks (#628)
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@@ -520,6 +520,8 @@ notDude:
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// replace vanilla anim_stop_ function in combat_begin_
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static void __stdcall combat_begin_anim_stop_hook() {
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ClearAllLock(); // same as in anim_stop_hack
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fo::var::anim_in_anim_stop = true;
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fo::var::curr_anim_set = -1;
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