Fixed incorrect animation order during explosion attacks (#628)

This commit is contained in:
NovaRain
2026-06-18 09:47:38 +08:00
parent 85624adb20
commit ca6b336c4b
+2
View File
@@ -520,6 +520,8 @@ notDude:
// replace vanilla anim_stop_ function in combat_begin_
static void __stdcall combat_begin_anim_stop_hook() {
ClearAllLock(); // same as in anim_stop_hack
fo::var::anim_in_anim_stop = true;
fo::var::curr_anim_set = -1;