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Added build instructions to readme
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@@ -6,6 +6,6 @@
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#define obj_name_safe(obj) (obj_name(obj) if obj else "(null)")
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#define get_active_weapon(critter) critter_inven_obj(critter, (2 - active_hand) if critter == dude_obj else INVEN_TYPE_RIGHT_HAND)
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#define obj_can_hear_and_shoot_obj(critter,target) (obj_can_hear_obj(critter, target) and obj_blocking_line(critter, tile_num(target), BLOCKING_TYPE_SHOOT) == target)
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#define obj_can_hear_and_shoot_obj(critter, target) (obj_can_hear_obj(critter, target) and obj_blocking_line(critter, tile_num(target), BLOCKING_TYPE_SHOOT) == target)
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#endif
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