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Added reg_anim_animate_and_move script function
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@@ -362,6 +362,7 @@
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#define overlay_clear_rectangle(winType, x, y, w, h) sfall_func6("interface_overlay", winType, 2, x, y, w, h)
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#define overlay_destroy(winType) sfall_func2("interface_overlay", winType, 0)
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#define real_dude_obj sfall_func0("real_dude_obj")
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#define reg_anim_animate_and_move(obj, tile, animID, delay) sfall_func4("reg_anim_animate_and_move", obj, tile, animID, delay)
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#define remove_all_timer_events sfall_func0("remove_timer_event")
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#define remove_timer_event(fixedParam) sfall_func1("remove_timer_event", fixedParam)
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#define set_can_rest_on_map(map, elev, value) sfall_func3("set_can_rest_on_map", map, elev, value)
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