Removed FadeBackgroundMusic option

Removed unused "type" parameter from Tilemap::make_path_func.
Edits to documents and README.md.
This commit is contained in:
NovaRain
2022-03-28 14:35:15 +08:00
parent 93b53081a7
commit c3f6b0ebb6
10 changed files with 29 additions and 127 deletions
+2 -2
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@@ -21,5 +21,5 @@ This folder contains documentation about sfall scripting extensions.
hookscripts.md - detailed manual for using hook scripts to modify engine behavior
arrays.md - manual for sfall arrays
If you are/will be using sfall Script Editor, don't forget to check out new compiler documentation in **.\compiler\sslc_readme.txt**.
There are numerious new syntax features and extensions to SSL (Star-Trek Scripting language).
If you are/will be using sfall Script Editor, don't forget to check out new compiler documentation in **.\compiler\sslc_readme.md**.
There are numerious new syntax features and extensions to SSL (Star-Trek Scripting Language).
+2 -2
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@@ -21,5 +21,5 @@ This folder contains documentation about sfall scripting extensions.
hookscripts.html - detailed manual for using hook scripts to modify engine behavior
arrays.html - manual for sfall arrays
If you are/will be using sfall Script Editor, don't forget to check out new compiler documentation in .\compiler\sslc_readme.txt.
There are numerious new syntax features and extensions to SSL (Star-Trek Scripting language).
If you are/will be using sfall Script Editor, don't forget to check out new compiler documentation in .\compiler\sslc_readme.html.
There are numerious new syntax features and extensions to SSL (Star-Trek Scripting Language).
+1 -1
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@@ -356,7 +356,7 @@
int arg2 - skill being used
int arg3 - skill bonus from items such as first aid kits
int ret0 - overrides hard-coded handler (-1 - use engine handler, any other value - override)
int ret0 - overrides hard-coded handler (-1 - use engine handler, any other value - override; if it is 0, there will be a 10% chance of removing the used medical item)
```
- name: Steal
+1 -1
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@@ -449,7 +449,7 @@ Obj arg1 - The target object
int arg2 - skill being used
int arg3 - skill bonus from items such as first aid kits
int ret0 - overrides hard-coded handler (-1 - use engine handler, any other value - override, with a zero value having a 10% chance of removing the used medical item)
int ret0 - overrides hard-coded handler (-1 - use engine handler, any other value - override; if it is 0, there will be a 10% chance of removing the used medical item)
```
-------------------------------------------