mirror of
https://github.com/sfall-team/sfall.git
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Removed FadeBackgroundMusic option
Removed unused "type" parameter from Tilemap::make_path_func. Edits to documents and README.md.
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-4
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.3.3.1
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;v4.3.3.2
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[Main]
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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@@ -134,9 +134,6 @@ WorldMapTerrainInfo=0
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;Set to 0 to leave the default unchanged (i.e. 4). The maximum is 32
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NumSoundBuffers=0
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;Set to 1 to enable fade effects for background music when stopping and starting the playback
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FadeBackgroundMusic=1
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;Set to 1 to allow attaching sound files to combat float messages
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AllowSoundForFloats=0
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@@ -21,5 +21,5 @@ This folder contains documentation about sfall scripting extensions.
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hookscripts.md - detailed manual for using hook scripts to modify engine behavior
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arrays.md - manual for sfall arrays
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If you are/will be using sfall Script Editor, don't forget to check out new compiler documentation in **.\compiler\sslc_readme.txt**.
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There are numerious new syntax features and extensions to SSL (Star-Trek Scripting language).
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If you are/will be using sfall Script Editor, don't forget to check out new compiler documentation in **.\compiler\sslc_readme.md**.
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There are numerious new syntax features and extensions to SSL (Star-Trek Scripting Language).
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@@ -21,5 +21,5 @@ This folder contains documentation about sfall scripting extensions.
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hookscripts.html - detailed manual for using hook scripts to modify engine behavior
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arrays.html - manual for sfall arrays
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If you are/will be using sfall Script Editor, don't forget to check out new compiler documentation in .\compiler\sslc_readme.txt.
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There are numerious new syntax features and extensions to SSL (Star-Trek Scripting language).
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If you are/will be using sfall Script Editor, don't forget to check out new compiler documentation in .\compiler\sslc_readme.html.
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There are numerious new syntax features and extensions to SSL (Star-Trek Scripting Language).
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@@ -356,7 +356,7 @@
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int arg2 - skill being used
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int arg3 - skill bonus from items such as first aid kits
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int ret0 - overrides hard-coded handler (-1 - use engine handler, any other value - override)
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int ret0 - overrides hard-coded handler (-1 - use engine handler, any other value - override; if it is 0, there will be a 10% chance of removing the used medical item)
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```
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- name: Steal
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@@ -449,7 +449,7 @@ Obj arg1 - The target object
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int arg2 - skill being used
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int arg3 - skill bonus from items such as first aid kits
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int ret0 - overrides hard-coded handler (-1 - use engine handler, any other value - override, with a zero value having a 10% chance of removing the used medical item)
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int ret0 - overrides hard-coded handler (-1 - use engine handler, any other value - override; if it is 0, there will be a 10% chance of removing the used medical item)
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```
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-------------------------------------------
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