Added an optional bug fix for the car charging issues, and made some changes in the wording.

Fixed the incorrect setting in CriticalOverrides.ini.
Updated version number for 3.7 release.
Unified tab/spaces usage, tweaked some typesettings, and trimmed trailing spaces in documents.
This commit is contained in:
NovaRain
2015-10-27 12:26:01 +08:00
parent 017b958b69
commit c34dc2700a
10 changed files with 172 additions and 170 deletions
+28 -25
View File
@@ -17,7 +17,7 @@ NumSoundBuffers=0
;Set to 1 to allow attaching sound files to combat float messages
AllowSoundForFloats=1
;Set to 1 to automatically search for alternative formats when fallout tries to play an acm
;Set to 1 to automatically search for alternative formats when Fallout tries to play an acm
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
AllowDShowSound=0
@@ -56,7 +56,7 @@ Mode=0
;If using a dx9 mode, this changes the resolution
;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
;If set to 0, use fallout's native resolution
;If set to 0, use Fallout's native resolution
GraphicsWidth=0
GraphicsHeight=0
@@ -82,7 +82,7 @@ UseScrollWheel=1
ScrollMod=0
;Adjusts mouse sensitivity to some percentage of normal.
;Negative values are valid, if you want your mouse axis reversed for some reason
;Negative values are valid if you want your mouse axis reversed for some reason
MouseSensitivity=100
;DX scancode of a key to press when the middle mouse button is clicked
@@ -93,7 +93,7 @@ MiddleMouse=0x30
;Set to 1 to reverse the left and right mouse buttons
ReverseMouseButtons=0
;Set these to 1 if you want fallout to access the keyboard or mouse in background mode
;Set these to 1 if you want Fallout to access the keyboard or mouse in background mode
;Try these if you get the 'Failure initializing input devices' error
BackgroundKeyboard=0
BackgroundMouse=0
@@ -147,7 +147,7 @@ DebugEditorKey=0
;Set to 0 if you want to die the instant you leave arroyo
;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
;Set to -2 to remove the time limit without resetting the date. The game will lock up on 8th of March 2255
;Set to -3 to remove the time limit, automatically reset the date, but override fallouts GetDate function to return the correct year
;Set to -3 to remove the time limit, automatically reset the date, but override Fallout's GetDate function to return the correct year
TimeLimit=13
;World map travel time percentage modifier
@@ -158,7 +158,7 @@ WorldMapTimeMod=100
;Set to 1 to enable functions relating to overriding the file system
UseFileSystemOverride=0
;Set to 1 to use the fallout 1 code to control world map speed
;Set to 1 to use the Fallout 1 code to control world map speed
WorldMapFPSPatch=1
;Controls the world map speed if WorldMapFPSPatch is 1. Higher values cause slower movement
@@ -169,7 +169,7 @@ WorldMapDelay2=66
;XX ;This will change the physical speed at which you move across the map
;XX ;Set to 0 to leave at the default. (i.e. limited by vwait in windowed mode, or by processor speed in fullscreen)
;XX ;If set to something other than 0, it enforces a maximum fps on the world map screen.
;XX ;Changing this to something other than 0 is not recommended if you've already applied a world map speed patch to your fallout exe.
;XX ;Changing this to something other than 0 is not recommended if you've already applied a world map speed patch to your Fallout exe.
;XX WorldMapFPS=0
;XX
;XX ;Only set to 1 if your systems high performance timer is unreliable for some reason
@@ -192,10 +192,10 @@ WorldMapSlots=0
;StartingMap=
;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
;You can use up to 2 %d's in this, if you want to include fallouts version number somewhere
;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
;VersionString=
;To use a config file other than fallout.cfg, uncomment the next line and add the name of your new file
;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
;ConfigFile=
;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
@@ -261,7 +261,7 @@ ExtraKillTypes=0
;0 - Fallout default
;1 - Glovz's Damage Fix
;2 - Glovz's Damage Fix with Damage Multiplier tweak
;4 - Jim's Formula
;4 - Jim's Formula for the Mechanics Overhaul Mod
;5 - Haenlomal's Yet Another Ammo Mod.
DamageFormula=0
@@ -282,7 +282,7 @@ StartYPos=-1
ViewXPos=-1
ViewYPos=-1
;Set to 1 for force fallout not to use multiple processor cores even if they are available
;Set to 1 to force Fallout not to use multiple processor cores even if they are available
SingleCore=1
;Set to 1 to override the art_chache_size setting in fallout2.cfg
@@ -432,7 +432,7 @@ NPCStage6Fix=0
;Set to 1 to fix the problem with melee weapon equiped npcs being unable to attack multi-hex critters
MultiHexPathingFix=1
;Change the colour of the font used on the main menu for the fallout/sfall version number
;Change the colour of the font used on the main menu for the Fallout/sfall version number
;It's the last byte ('3c' by default,) that picks the colour used. The first byte supplies additional flags
;MainMenuFontColour=0x0600003c
@@ -538,7 +538,7 @@ ControlCombat=0
StackEmptyWeapons=0
;Allows 9 options (lines of text) to be displayed correctly in a dialog window
DialogOptions9Lines=1
DialogOptions9Lines=0
;Prevents 'Too Many Items' bug from corrupting game saves
@@ -553,49 +553,52 @@ InventoryDragIssuesFix=1
NPCDrugAddictionFix=1
;Set to 1 to fix issues with NPC stats being dropped unreasonably if one has mutiple of the same armor in inventory and equips the armor,
;And either you order NPC to take off armor via dialog option or one levels up
;And either you order NPC to remove the armor through dialog or one levels up
ArmorCorruptsNPCStatsFix=1
;Set to 1 to fix the bug that if you move to another map while NPCs are under 'lost next turn' critical miss effect, they become unresponsive and act like walking containers
;Set to 1 to fix the bug that NPCs become unresponsive and act like walking containers if you move to another map while they are under 'lost next turn' critical miss effect
NPCTurnsIntoContainerFix=1
;Set to 1 to fix issues with being able to charge the car with using cells on scenary/critters and cells getting consumed even when the car is already fully charged
CarChargingFix=1
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Debugging]
;Extra sfall configuration settings that can be used by the modders version of sfall
;Extra sfall configuration settings that can be used by modders
;This section is not effected by the 'UseCommandLine' option. It will always be read from the main ini
;Set to 1 to enable debugging mode
;Set to 1 to enable sfall debugging mode
Enable=0
;Set to 1 to enable debugging output to screen or 2 to create a debug.log file
;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout.cfg
;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg
DebugMode=0
;Change to 1 to skip the compatibility mode check
SkipCompatModeCheck=1
SkipCompatModeCheck=0
;Set to 1 to skip the executable file size check
SkipSizeCheck=0
;If you're testing changes to the fallout exe, you can override the crc that sfall looks for here
;If you're testing changes to the Fallout exe, you can override the crc that sfall looks for here
;You can use several hex values, separated by commas
;ExtraCRC=0x00000000,0x00000000
;Set to 1 to stop fallout from deleting non readonly protos at startup
;Set to 1 to stop Fallout from deleting non readonly protos at startup
;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
DontDeleteProtos=0
;Set to 1 to give scripts direct access to fallouts address space, and to make arbitrary calls into fallout's code
AllowUnsafeScripting=1
;Set to 1 to give scripts direct access to Fallout's address space, and to make arbitrary calls into Fallout's code
AllowUnsafeScripting=0
;These options control what output is saved in the debug log
;Prints messages duing sfall initialization
Init=1
Init=0
;Prints messages relating to hook scripts
Hook=0
;Prints messages relating to scripting
Script=0
;Prints messages relating to the critical table
Criticals=1
Criticals=0