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Changed DataLoadOrderPatch to be 1 by default.
Replaced most of NULL with nullptr, since VS2010 supports it. Some code edits to MiscOps.hpp and ScriptUtils.hpp.
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-2
@@ -225,7 +225,7 @@ UseFileSystemOverride=0
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;Set to 1 to use the modified data load order for the engine to find game data
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;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
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;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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DataLoadOrderPatch=0
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DataLoadOrderPatch=1
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;To change the default and starting player models, uncomment the next four lines.
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;The default models can also be changed ingame via script
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@@ -390,7 +390,7 @@ AIBestWeaponFix=0
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;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
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AIDrugUsePerfFix=0
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;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
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;Allows the use of tiles over 80x36 in size. sfall will just split and resave them at startup
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;Set to 1 to check all tiles on started (slow)
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;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile ids that need checking
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AllowLargeTiles=0
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