Changed DataLoadOrderPatch to be 1 by default.

Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
This commit is contained in:
NovaRain
2019-06-24 12:25:32 +08:00
parent b1e78bb61c
commit c18828b61b
7 changed files with 40 additions and 38 deletions
+2 -2
View File
@@ -225,7 +225,7 @@ UseFileSystemOverride=0
;Set to 1 to use the modified data load order for the engine to find game data
;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
DataLoadOrderPatch=0
DataLoadOrderPatch=1
;To change the default and starting player models, uncomment the next four lines.
;The default models can also be changed ingame via script
@@ -390,7 +390,7 @@ AIBestWeaponFix=0
;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
AIDrugUsePerfFix=0
;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
;Allows the use of tiles over 80x36 in size. sfall will just split and resave them at startup
;Set to 1 to check all tiles on started (slow)
;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile ids that need checking
AllowLargeTiles=0