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Fully implemented the new ai_check_drugs function
Added an additional 'Healing Item' flag to ext flags for item protos. Added new EngineTweaks files and TweaksFile option. Internal fix for HOOK_REMOVEINVENOBJ.
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@@ -0,0 +1,13 @@
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;Game engine tweaks
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[Main]
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[Items]
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;Override the PIDs of the standard healing drugs that AI will use in combat
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;Set to -1 if you don't want AI to identify this item as a healing drug
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;Note: Starting from sfall 4.3.1/3.8.31, you can set a new flag (FlagsExt: 0x04000000)
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;in the proto for other items, so AI will use them for healing in combat as well
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STIMPAK=40
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SUPER_STIMPAK=144
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HEALING_POWDER=237
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+7
-2
@@ -444,7 +444,7 @@ NPCsTryToSpendExtraAP=0
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;Note that enabling this option can affect the weapon of choice for some NPCs
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AIBestWeaponFix=1
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;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
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;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as a preference list when using drugs in their inventory
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;Set to 2 to allow NPCs to use only the drugs listed in chem_primary_desire and healing drugs (stimpaks and healing powder)
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;Note: chem_primary_desire w/o fixes prevents the specified item PID from being consumed if all three values in the list are the same PID
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;chem_primary_desire also works as a priority list of drug items the NPC will try to pick up in combat when they are on the ground
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@@ -782,7 +782,8 @@ CreditsAtBottom=0
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;Point the next line to an ini file containing the replacement skill data
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;SkillsFile=sfall\Skills.ini
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;To add additional perks to the game, uncomment the next line and set it to point to a file containing perk information
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;To add additional perks to the game, uncomment the next line and point to a file containing perk information
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;See the Perks.ini in the modders pack for an example file
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;PerksFile=sfall\Perks.ini
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;To add additional books to the game, uncomment the next line and point to a file containing book information
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@@ -792,6 +793,10 @@ CreditsAtBottom=0
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;Point to an ini file containing elevator data
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;ElevatorsFile=sfall\Elevators.ini
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;Allows you to change some engine parameters for the game mechanics
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;See the Tweaks.ini in the modders pack for an example file
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;TweaksFile=sfall\Tweaks.ini
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Debugging]
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;Extra sfall configuration settings that can be used by modders
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