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Code edits to gl_npcarmor script
Added some line breaks in hookscripts.md.
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@@ -9,7 +9,7 @@
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NOTE: this script requires compiler from sfall modderspack with -s option
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(short circuit evaluation)
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version 1.2
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version 1.4
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*/
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@@ -65,7 +65,7 @@ procedure check_weapon_change(variable critter, variable weapon, variable isWiel
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weaponAnimList := npc["WeaponAnims"];
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if (weaponAnimList != 0) then begin
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foreach (i in string_split(weaponAnimList, ",")) begin
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if (newWeaponAnim == atoi(i) and not(weapon_is_unusable(weapon))) then return -1; // can use (engine default)
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if (newWeaponAnim == atoi(i)) then return -1; // can use (engine default)
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end
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end
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return 0; // can't use
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@@ -78,13 +78,13 @@ procedure check_weapon_change(variable critter, variable weapon, variable isWiel
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end
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/*
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Finds the first weapon which can be used by the party member in the inventory
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Finds the first weapon that can be used by the party member in the inventory
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*/
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procedure search_alt_weapon(variable critter) begin
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variable obj, res, i := 0;
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obj := inven_ptr(critter, 0);
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while (obj) do begin
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if (obj_item_subtype(obj) == item_type_weapon) then begin
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if (obj_item_subtype(obj) == item_type_weapon and weapon_is_unusable(obj) == false) then begin
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if (unWieldWeapon == 0 or unWieldWeapon != obj_pid(obj)) then begin
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res := check_weapon_change(critter, obj, 1);
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if (res == -1) then begin
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@@ -226,7 +226,7 @@ end
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procedure canuseweapon_handler begin
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variable critter, canWield;
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critter := get_sfall_arg;
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if (critter != dude_obj) then begin
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if (critter != dude_obj and get_sfall_arg_at(3)) then begin
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canWield := check_weapon_change(critter, get_sfall_arg, true);
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// override result
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set_sfall_arg(3, canWield);
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