Add set_combat_free_move metarule and 2 arguments to STDPROCEDURE to make it more useful

This commit is contained in:
phobos2077
2023-06-04 11:59:13 +02:00
parent f755e0a1dc
commit bfc9fd4d88
9 changed files with 43 additions and 5 deletions
+7
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@@ -1565,6 +1565,13 @@
- `centerMult/targetMult`: multiplier values are capped at divisor values
- __NOTE:__ refer to the description of **ComputeSpray_\*** settings in ddraw.ini for details of the bullet distribution of burst attacks
macro: sfall.h
- name: set_combat_free_move
detail: void set_combat_free_move(int value)
doc: |
Allows to change "bonus move" points, that can only be used for moving, not attacking.
- Can be called from HOOK_COMBATTURN at the start of the turn (will not work on dude_obj)
- Can be called from HOOK_STDPROCEDURE with combat_proc event (will work for both NPC's and dude_obj)
- name: Car
items:
+1
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@@ -360,6 +360,7 @@
#define remove_timer_event(fixedParam) sfall_func1("remove_timer_event", fixedParam)
#define set_can_rest_on_map(map, elev, value) sfall_func3("set_can_rest_on_map", map, elev, value)
#define set_car_intface_art(artIndex) sfall_func1("set_car_intface_art", artIndex)
#define set_combat_free_move(value) sfall_func1("set_combat_free_move", value)
#define set_cursor_mode(mode) sfall_func1("set_cursor_mode", mode)
#define set_drugs_data(type, pid, value) sfall_func3("set_drugs_data", type, pid, value)
#define set_dude_obj(critter) sfall_func1("set_dude_obj", critter)
+8 -3
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@@ -498,9 +498,12 @@
NOTE: this hook will not be executed for `start`, `critter_p_proc`, `timed_event_p_proc`, and `map_update_p_proc` procedures.
```
int arg0 - the number of the standard script handler (see define.h)
int arg0 - the number of the standard script handler (see *_proc in define.h)
Obj arg1 - the object that owns this handler (self_obj)
Obj arg2 - the object that called this handler (source_obj, can be 0)
int arg3 - always 0 (1 for _END version)
int arg4 - the target object of this call (target_obj)
int arg5 - the parameter of this call (fixed_param), useful for combat_proc
int ret0 - pass -1 to cancel the execution of the handler
```
@@ -512,10 +515,12 @@
NOTE: this hook will not be executed for `start`, `critter_p_proc`, `timed_event_p_proc`, and `map_update_p_proc` procedures.
```
int arg0 - the number of the standard script handler (see define.h)
int arg0 - the number of the standard script handler (see *_proc in define.h)
Obj arg1 - the object that owns this handler (self_obj)
Obj arg2 - the object that called this handler (source_obj, can be 0)
int arg3 - 1 after procedure execution
int arg3 - always 1 (procedure end)
int arg4 - the target object of this call (target_obj)
int arg5 - the parameter of this call (fixed_param), useful for combat_proc
```
- name: CarTravel
+3 -1
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@@ -802,10 +802,12 @@ Runs before or after Fallout engine executes a standard procedure (handler) in a
__NOTE:__ This hook will not be executed for `start`, `critter_p_proc`, `timed_event_p_proc`, and `map_update_p_proc` procedures.
```
int arg0 - the number of the standard script handler (see define.h)
int arg0 - the number of the standard script handler (see *_proc in define.h)
Obj arg1 - the object that owns this handler (self_obj)
Obj arg2 - the object that called this handler (source_obj, can be 0)
int arg3 - 1 after procedure execution (for HOOK_STDPROCEDURE_END), 0 otherwise
int arg4 - the target object of this call (target_obj)
int arg5 - the parameter of this call (fixed_param), useful for combat_proc
int ret0 - pass -1 to cancel the execution of the handler (only for HOOK_STDPROCEDURE)
```
@@ -1073,6 +1073,13 @@ sfall_funcX metarule functions
- `centerMult/targetMult`: multiplier values are capped at divisor values
- __NOTE:__ refer to the description of **ComputeSpray_\*** settings in ddraw.ini for details of the bullet distribution of burst attacks
----
##### set_combat_free_move
`void sfall_func1("set_combat_free_move", int value)`
- Allows to change "bonus move" points, that can only be used for moving, not attacking.
- Can be called from HOOK_COMBATTURN at the start of the turn (will not work on dude_obj)
- Can be called from HOOK_STDPROCEDURE with combat_proc event (will work for both NPC's and dude_obj)
****
_See other documentation files (arrays.md, hookscripts.md) for related functions reference._