Fixed "divided by zero" error when returning 0 in AMMOCOST hook

* with CheckWeaponAmmoCost=1

Added a value check to the return value of AMMOCOST hook.
Updated hookscripts.md to reflect this change.
This commit is contained in:
NovaRain
2023-05-18 10:01:49 +08:00
parent 5b9e90100d
commit befea69909
5 changed files with 10 additions and 5 deletions
+3 -1
View File
@@ -296,9 +296,11 @@
id: HOOK_AMMOCOST
doc: |
Runs when calculating ammo cost for a weapon. Doesn't affect damage, only how much ammo is spent.<br>
By default, weapons can make attacks when at least 1 ammo is left, regardless of ammo cost calculations.<br>
By default, a weapon can perform an attack with at least one ammo, regardless of ammo cost calculation.<br>
To add proper check for ammo before attacking and proper calculation of the number of burst rounds (hook type 1 and 2 in `arg3`), set **CheckWeaponAmmoCost=1** in **Misc** section of ddraw.ini.
__NOTE:__ The return value must be greater than or equal to 0 to be valid.
```
Item arg0 - The weapon
int arg1 - Number of bullets in burst or 1 for single shots