Changed the default number of sound buffers

Updated version number.
This commit is contained in:
NovaRain
2022-07-26 08:23:47 +08:00
parent d0fa304035
commit be2af4a3a2
3 changed files with 9 additions and 10 deletions
+4 -4
View File
@@ -1,5 +1,5 @@
;sfall configuration settings
;v4.3.6
;v4.3.6.1
[Main]
;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
@@ -132,8 +132,8 @@ WorldMapTerrainInfo=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Sound]
;Sets the number of allowed simultaneous sound effects
;Set to 0 to leave the default unchanged (i.e. 4). The maximum is 32
NumSoundBuffers=0
;Set to 0 to leave the default unchanged (i.e. 8). The maximum is 32
NumSoundBuffers=8
;Set to 1 to allow attaching sound files to combat float messages
AllowSoundForFloats=0
@@ -530,7 +530,7 @@ BonusHtHDamageFix=1
DisplayBonusDamage=0
;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
AnimationsAtOnceLimit=120
AnimationsAtOnceLimit=64
;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
RemoveCriticalTimelimits=0