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https://github.com/sfall-team/sfall.git
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Changed the default number of sound buffers
Updated version number.
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+4
-4
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.3.6
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;v4.3.6.1
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[Main]
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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@@ -132,8 +132,8 @@ WorldMapTerrainInfo=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Sound]
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;Sets the number of allowed simultaneous sound effects
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;Set to 0 to leave the default unchanged (i.e. 4). The maximum is 32
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NumSoundBuffers=0
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;Set to 0 to leave the default unchanged (i.e. 8). The maximum is 32
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NumSoundBuffers=8
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;Set to 1 to allow attaching sound files to combat float messages
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AllowSoundForFloats=0
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@@ -530,7 +530,7 @@ BonusHtHDamageFix=1
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DisplayBonusDamage=0
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;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
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AnimationsAtOnceLimit=120
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AnimationsAtOnceLimit=64
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;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
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RemoveCriticalTimelimits=0
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