mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added patch for healing time on worldmap and set_world_map_heal_time
* the time interval check is tied to real time clock, instead of game time.
This commit is contained in:
@@ -392,6 +392,7 @@
|
||||
#define set_unique_id(obj) sfall_func1("set_unique_id", obj)
|
||||
#define set_unjam_locks_time(time) sfall_func1("set_unjam_locks_time", time)
|
||||
#define set_window_flag(winID, flag, value) sfall_func3("set_window_flag", winID, flag, value)
|
||||
#define set_worldmap_heal_time(time) sfall_func1("set_worldmap_heal_time", time)
|
||||
#define show_win sfall_func0("show_window")
|
||||
#define show_window(winName) sfall_func1("show_window", winName)
|
||||
#define signal_close_game sfall_func0("signal_close_game")
|
||||
|
||||
Reference in New Issue
Block a user