Added patch for healing time on worldmap and set_world_map_heal_time

* the time interval check is tied to real time clock, instead of game time.
This commit is contained in:
NovaRain
2024-05-27 21:56:54 +08:00
parent cfcfa21afe
commit bc882680e4
10 changed files with 71 additions and 5 deletions
+1
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@@ -392,6 +392,7 @@
#define set_unique_id(obj) sfall_func1("set_unique_id", obj)
#define set_unjam_locks_time(time) sfall_func1("set_unjam_locks_time", time)
#define set_window_flag(winID, flag, value) sfall_func3("set_window_flag", winID, flag, value)
#define set_worldmap_heal_time(time) sfall_func1("set_worldmap_heal_time", time)
#define show_win sfall_func0("show_window")
#define show_window(winName) sfall_func1("show_window", winName)
#define signal_close_game sfall_func0("signal_close_game")
+1 -1
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@@ -606,7 +606,7 @@ int ret0 - pass 1 at the start of turn to skip the turn, pass -1 at the end
#### `HOOK_CARTRAVEL (hs_cartravel.int)`
Runs continuously during worldmap travel on car.
Runs continuously during world map travel by car.
```
int arg0 - vanilla car speed (between 3 and 8 "steps")
@@ -1132,6 +1132,14 @@ sfall_funcX metarule functions
- `frame`: frame number, the first frame starts from zero
- `rotation`: rotation to get the frame for, useful when reading FRM files by path
----
#### set_worldmap_heal_time
`void sfall_func1("set_worldmap_heal_time", int minutes)`
- Sets the time interval in minutes for healing during world map travel
- Passing 0 will revert to 1 second in real time (vanilla engine behavior)
- Passing -1 will disable healing during travel
- The time interval will be reset each time the player reloads the game
****
_See other documentation files (arrays.md, hookscripts.md) for related functions reference._