Changed DebugWindowFont to a toggle option

(because other fonts are not practical for displaying debug ouput)
Minor edits/simplification to ASM code in DebugEditor.cpp.
This commit is contained in:
NovaRain
2024-05-14 21:26:07 +08:00
parent 39dbe4fa48
commit bc05a00d1e
2 changed files with 21 additions and 22 deletions
+7 -7
View File
@@ -115,7 +115,7 @@ ActionPointsBar=0
;Set to 1 to use the expanded barter/trade interface with 4 item slots per table instead of 3
;Requires the hi-res patch/mode and new BARTER_E.frm and TRADE_E.frm files in art\intrface\ (included in sfall.dat)
;The resolution of the hi-res patch must be set to at least 640x528
;The screen resolution must be set to at least 640x528
;The only supported version of the hi-res patch is v4.1.8
ExpandBarter=0
@@ -127,7 +127,7 @@ ExpandInventory=0
;Set to 2 to skip correcting the position of entrance markers on town maps
;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
;Requires the hi-res patch/mode and a new WORLDMAP.frm file in art\intrface\ (included in sfall.dat)
;The resolution of the hi-res patch must be set to at least 890x720
;The screen resolution must be set to at least 890x720
ExpandWorldMap=0
;Set to 1 to draw a dotted line while traveling on the world map (similar to Fallout 1)
@@ -698,7 +698,7 @@ NumbersInDialogue=0
;Set to 1 to use Fallout's normal text font instead of DOS-like font on the world map
WorldMapFontPatch=0
;Set to 1 to use Fallout's normal text font for death screen subtitles
;Set to 1 to use Fallout's normal text font instead of DOS-like font for death screen subtitles
;Requires changing the color of subtitles in death.pal palette to white color (index 220) to display the text correctly
DeathScreenFontPatch=0
@@ -873,13 +873,13 @@ SkipCompatModeCheck=0
;-------
DebugMode=0
;Font to use in internal debug window (DebugMode 1 or 3): 0 to use default DOS font, 101 is a smaller Fallout font
;Changes the font used for debug output in the internal debug window (DebugMode 1 or 3)
;Set to 1 to use Fallout's normal text font instead of DOS-like font
DebugWindowFont=0
;Width of internal debug window in range [300, 1920]
;Changes the width of the internal debug window (valid range: 300..1920; default is 300)
DebugWindowWidth=300
;Internal debug window height in range [192, 1080]
;Changes the height of the internal debug window (valid range: 192..1080; default is 192)
DebugWindowHeight=192
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object