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https://github.com/sfall-team/sfall.git
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Added a fix to display the color index 255 of the palette correctly
* in DX9 mode when using the hi-res patch Some minor code corrections.
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-2
@@ -61,8 +61,8 @@ GraphicsWidth=0
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GraphicsHeight=0
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;Window position data. Do not modify
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;Set to 0 to reset if the window position is incorrect
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WindowData=0
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;Set to -1 or 0 to reset if the window position is incorrect
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WindowData=-1
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;Uncomment the option to use a hardware shader (requires DX9 graphics mode)
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;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
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@@ -343,6 +343,7 @@
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#define get_text_width(text) sfall_func1("get_text_width", text)
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#define has_fake_perk_npc(npc, perk) sfall_func2("has_fake_perk_npc", npc, perk)
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#define has_fake_trait_npc(npc, trait) sfall_func2("has_fake_trait_npc", npc, trait)
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#define hide_win sfall_func0("hide_window")
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#define hide_window(winName) sfall_func1("hide_window", winName)
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#define interface_art_draw(winID, artFile, x, y) sfall_func4("interface_art_draw", winID, artFile, x, y)
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#define interface_art_draw_frame(winID, artID, x, y, frame) sfall_func5("interface_art_draw", winID, artID, x, y, frame)
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@@ -393,6 +394,7 @@
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#define set_unique_id(obj) sfall_func1("set_unique_id", obj)
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#define set_unjam_locks_time(time) sfall_func1("set_unjam_locks_time", time)
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#define set_window_flag(winID, flag, value) sfall_func3("set_window_flag", winID, flag, value)
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#define show_win sfall_func0("show_window")
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#define show_window(winName) sfall_func1("show_window", winName)
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#define spatial_radius(obj) sfall_func1("spatial_radius", obj)
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#define string_compare(str1, str2) sfall_func2("string_compare", str1, str2)
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