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Backported [ExtraPatches] section from 4.x
* in pre-4.1.9 configuration, without .dat autoloading.
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@@ -10,6 +10,16 @@ UseCommandLine=0
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;This file can be placed in text\<language>\ for sfall to get the translations depending on the game language
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;TranslationsINI=sfall\Translations.ini
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[ExtraPatches]
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;This section allows you to set multiple paths to folders containing mods or patches
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;Paths to folders and Fallout .dat files are supported
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;The PatchFileXX options are available from 0 to 99. Larger numbers take precedence over smaller numbers (same as patchXXX.dat)
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;The complete data load order is:
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;master_patches > critter_patches > PatchFile99..PatchFile0 > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;PatchFile0=mods\RP_data
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;PatchFile1=
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Speed]
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;Set to 1 to enable options related to the game speed adjustment (SpeedMulti#, SpeedKey#, SpeedModKey, and SpeedToggleKey)
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@@ -271,7 +281,7 @@ UseFileSystemOverride=0
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;Set to 1 to use the modified data load order for the engine to find game data
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;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
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;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;Modified: master_patches > critter_patches > extra_patches > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;This option is always enabled in 4.3/3.8.30 or later. The information is left for reference only
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DataLoadOrderPatch=1
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