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Added new HOOK_SETLIGHTING (from Mr.Stalin) (#215)
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@@ -59,6 +59,7 @@
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#define HOOK_USESKILLON (35)
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#define HOOK_ONEXPLOSION (36)
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#define HOOK_SUBCOMBATDAMAGE (37)
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#define HOOK_SETLIGHTING (38)
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//Valid arguments to list_begin
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#define LIST_CRITTERS (0)
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@@ -603,3 +603,16 @@ int arg11 - The calculated amount of damage (usually 0, required when using
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mixed arg12 - Computed attack results (see C_ATTACK_* for offsets and use get/set_object_data functions to get/set the data)
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int ret1 - The returned amount of damage
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-------------------------------------------
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HOOK_SETLIGHTING (hs_setlighting.int)
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Runs before setting the light level for an object or a map. You can override the result.
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Obj arg1 - the object being set, or -1 when setting the light level for a map
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int arg2 - the light intensity
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int arg3 - the light radius, or -1 when setting the light level for a map
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int ret1 - overrides the light intensity. Intensity range is from 0 to 65536
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int ret2 - overrides the light radius. Radius range is from 0 to 8 (works only for the object)
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@@ -141,7 +141,7 @@ array - array ID to be used with array-related functions (actually an integer)
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- In this case use force_encounter_with_flags with the ENCOUNTER_FLAG_NO_CAR flag set.
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> int get_light_level()
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- ambient light level in range 0..65535
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- ambient light level in range 0..65536
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- The value returned by get_light_level may not exactly match that set by set_light_level, as set_light_level applies modifiers from the night vision perk.
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> void set_map_time_multi(float multi)
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@@ -325,7 +325,7 @@ Some utility/math functions are available:
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- this calls an internal engine function which is used to determine the perception range of critters (which you can override using HOOK_WITHINPERCEPTION)
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> int tile_light(int elevation, int tileNum)
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- returns light intensity at the given tile in range from 0 to 65535
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- returns light intensity at the given tile in range from 0 to 65536
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> object obj_blocking_line(object objFrom, int tileTo, int blockingType)
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- returns first object which blocks direct linear path from objFrom to tileTo using selected blocking function (see BLOCKING_TYPE_* constants in sfall.h)
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