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Added full ddraw.ini + other config files and all relevant artifacts from latest modderspack.
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;This is the new critical hit table override format
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;It's faster loading than the old one, and is compatible with the extra kill types option
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;Note that the player's critter number is now 38 rather than 19
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;Enable overriding the critical hit tables
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;For details on the tables and their values, see:
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; http://falloutmods.wikia.com/wiki/Critical_hit_tables
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[c_00] ; The entries for the 'men' critter type
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Enabled=1 ; Tell sfall that we want to modify this table
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Part0=1 ; Tell sfall that we want to modify the head entries
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; If we had set 'Enabled=2' then sfall will assume you want to modify all
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; parts, and will not check the PartX entries
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[c_00_0] ; The entries for the head table of the men critter type.
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e0_DamageMultiplier=100 ;First level critical
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e0_EffectFlags=0
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e0_StatCheck=0
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e0_StatMod=0
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e0_FailureEffect=0
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e0_Message=0 ; This is an index into the msg file, not a string
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e0_FailMessage=0
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e1_... ; Second level critical
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... ; And so on up to the hardest hitting level 5 critical
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e5_...
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;You can skip any entries from this section to leave them at their defaults
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;Any missing entries for critters 19-37 will be replaced by a 0, since they have no default
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;Note that the UOP fixes are included in the defaults, and do not need to be
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; added manually when using this override format, as opposed to the old one
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