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Added full ddraw.ini + other config files and all relevant artifacts from latest modderspack.
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;This is the old critical override format.
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;I advise against using it, due to the effects on loading times
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;Enable overriding the critical hit tables
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;For details on the tables and their values, see:
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; http://falloutmods.wikia.com/wiki/Critical_hit_tables
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;In the section names, the first two digits are the critter type
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; the third digit is the body part, (0-8) and the forth is the
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; level of critical hit (0-5)
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[c_01_0_0]
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DamageMultiplier=100
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EffectFlags=0
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StatCheck=0
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StatMod=0
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FailureEffect=0
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Message=0
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FailMessage=0
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