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Rearranged and simplified gl_highlighting.ssl from the previous commit a bit.
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@@ -5,17 +5,17 @@
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Key=42
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; Set to 1 to also highlight containers
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Containers=1
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; Set to 1 to ignore NO_HIGHLIGHT flag on objects and highlight them regardless
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IgnoreNoHighlight=0
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Containers=0
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; Set to 1 to also highlight lootable corpses
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Corpses=1
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Corpses=0
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; Set to 1 to also highlight alive critters
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Critters=0
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; Set to 1 to ignore NO_HIGHLIGHT flag on objects and highlight them regardless
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IgnoreNoHighlight=0
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; Set to 1 to only highlight objects in the player's line-of-sight
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CheckLOS=0
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