Code edits to Graphics.cpp according to 4.x changes

Minor edits to MetaruleExtender.cpp and notes.txt.
This commit is contained in:
NovaRain
2020-10-11 01:09:31 +08:00
parent 31fbddb612
commit b1f847afbc
5 changed files with 31 additions and 36 deletions
@@ -36,7 +36,7 @@ int w;
int h;
// the pixel size is computed as: 1.0f / resolution
float2 rcpRes;
float2 rcpres;
// system ticks (received from sfall)
//int tickcount;
@@ -65,7 +65,7 @@ float4 BlurDeltaPassPS(float2 uv : TEXCOORD0, uniform float2 delta) : COLOR0
float3 sumColor = (tex2D(s0, uv).rgb);
float brightness = Brightness(sumColor);
delta *= rcpRes;
delta *= rcpres;
float totalWeight = 1;
float2 pointUV = uv + delta;
@@ -77,8 +77,8 @@ float4 BlurDeltaPassPS(float2 uv : TEXCOORD0, uniform float2 delta) : COLOR0
return float4((sumColor / totalWeight), 1);
}
static const float2 wDelta = float2(1, 0) * rcpRes;
static const float2 hDelta = float2(0, 1) * rcpRes;
static const float2 wDelta = float2(1, 0) * rcpres;
static const float2 hDelta = float2(0, 1) * rcpres;
float4 BlurPS(float4 color : COLOR0, float2 uv : TEXCOORD0) : COLOR0
{
@@ -171,8 +171,8 @@ static const float sharpenVal0 = (Sharpen * (1.5 + EdgeSharpen));
static const float sharpenVal1 = ((sharpenVal0 - 1) / 8.0);
// pixel "width"
static const float px = rcpRes.x;
static const float py = rcpRes.y;
static const float px = rcpres.x;
static const float py = rcpres.y;
// for the blur filter
#define mean 1.0
+1 -1
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@@ -685,7 +685,7 @@ optional arguments:
- width (optional): the maximum width of the text. The text will be wrapped to fit within the specified width
> mixed sfall_func0("combat_data")
- returns a pointer to the C_ATTACK_* data for the current combat attack turn (see defined constants in define_extra.h)
- returns a pointer to the C_ATTACK_* data for the current combat attack process (see defined constants in define_extra.h)
- can be used in conjunction with the get_object_data and set_object_data functions
example: sfall_func3("set_object_data", sfall_func0("combat_data"), C_ATTACK_UNUSED, 255);
+12 -16
View File
@@ -20,7 +20,6 @@
#include "FalloutEngine.h"
#include "InputFuncs.h"
#include "LoadGameHook.h"
#include "Version.h"
#include "Graphics.h"
@@ -176,7 +175,7 @@ static VertexFormat ShaderVertices[] = {
{639.5, 479.5, 0, 1, 1, 1} // 3 - bottom right
};
HWND GetFalloutWindowInfo(RECT* rect) {
HWND Gfx_GetFalloutWindowInfo(RECT* rect) {
if (rect) {
rect->left = windowLeft;
rect->top = windowTop;
@@ -212,8 +211,7 @@ void __stdcall SetShaderMode(DWORD d, DWORD mode) {
int __stdcall LoadShader(const char* file) {
if (!GraphicsMode || strstr(file, "..") || strstr(file, ":")) return -1;
char buf[MAX_PATH];
PathNode* masterPtr = *ptr_master_db_handle;
sprintf_s(buf, "%s\\shaders\\%s", masterPtr->path, file); // *ptr_patches
sprintf_s(buf, "%s\\shaders\\%s", (*ptr_master_db_handle)->path, file); // *ptr_patches
for (DWORD d = 0; d < shadersSize; d++) {
if (!shaders[d].Effect) {
if (FAILED(D3DXCreateEffectFromFile(d3d9Device, buf, 0, 0, 0, 0, &shaders[d].Effect, 0))) {
@@ -234,8 +232,9 @@ int __stdcall LoadShader(const char* file) {
sprintf(buf, "texname%d", i);
if (FAILED(shader.Effect->GetString(buf, &name))) break;
sprintf_s(buf, "%s\\art\\stex\\%s", masterPtr->path, name); // *ptr_patches
sprintf_s(buf, "%s\\art\\stex\\%s", (*ptr_master_db_handle)->path, name); // *ptr_patches
if (FAILED(D3DXCreateTextureFromFileA(d3d9Device, buf, &tex))) continue;
sprintf(buf, "tex%d", i);
shader.Effect->SetTexture(buf, tex);
shaderTextures.push_back(tex);
@@ -1268,7 +1267,8 @@ static __declspec(naked) void palette_fade_to_hook() {
////////////////////////////////////////////////////////////////////////////////
static void __forceinline UpdateDDSurface(BYTE* surface, int width, int height, int widthFrom, RECT* rect) {
static __forceinline void UpdateDDSurface(BYTE* surface, int width, int height, int widthFrom, RECT* rect) {
if (!DeviceLost) {
DDSURFACEDESC desc;
RECT lockRect = { rect->left, rect->top, rect->right + 1, rect->bottom + 1 };
@@ -1278,6 +1278,7 @@ static void __forceinline UpdateDDSurface(BYTE* surface, int width, int height,
primaryDDSurface->Unlock(desc.lpSurface);
}
}
static BYTE* GetBuffer() {
return (BYTE*)*(DWORD*)_screen_buffer;
@@ -1301,10 +1302,8 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
mov edx, updateRect;
call GNW_button_refresh_;
}*/
if (!DeviceLost) {
int h = (updateRect->bottom - updateRect->top) + 1;
UpdateDDSurface(GetBuffer(), w, h, w, updateRect); // update the entire rectangle area
}
} else {
MouseShow(); // for updating background cursor area
RECT mouseRect;
@@ -1322,11 +1321,10 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
mov edx, rects;
call GNW_button_refresh_;
}*/
if (!DeviceLost) {
int wRect = (rects->wRect.right - rects->wRect.left) + 1;
int hRect = (rects->wRect.bottom - rects->wRect.top) + 1;
UpdateDDSurface(&GetBuffer()[rects->wRect.left - updateRect->left] + (rects->wRect.top - updateRect->top) * w, wRect, hRect, w, &rects->wRect);
}
RectList* next = rects->nextRect;
sf_rect_free(rects);
rects = next;
@@ -1336,10 +1334,8 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
}
/* Allocates memory for 10 RectList (if no memory was allocated), returns the first Rect and removes it from the list */
__asm {
call rect_malloc_;
mov rects, eax;
}
__asm call rect_malloc_;
__asm mov rects, eax;
if (!rects) return;
rects->rect.x = updateRect->left;
@@ -1393,7 +1389,7 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
} else {
// copy to buffer instead of DD surface (buffering)
drawFunc(surface, width, height, widthFrom, &GetBuffer()[crect.left] + (crect.top * toWidth), toWidth);
//if (!DeviceLost) UpdateDDSurface(surface, width, height, widthFrom, crect);
//UpdateDDSurface(surface, width, height, widthFrom, crect);
}
if (win->wID == 0) delete[] surface;
@@ -1402,7 +1398,7 @@ static void __fastcall sf_GNW_win_refresh(WINinfo* win, RECT* updateRect, BYTE*
while (rects) {
// copy all rectangles from the buffer to the DD surface (buffering)
if (!toBuffer && !DeviceLost) {
if (!toBuffer) {
int width = (rects->rect.offx - rects->rect.x) + 1;
int height = (rects->rect.offy - rects->rect.y) + 1;
int widthFrom = toWidth;
+1 -2
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@@ -35,6 +35,7 @@ void GraphicsInit();
void GraphicsExit();
void Graphics_OnGameLoad();
HWND Gfx_GetFalloutWindowInfo(RECT* rect);
long Gfx_GetGameWidthRes();
long Gfx_GetGameHeightRes();
@@ -63,5 +64,3 @@ void __stdcall SetShaderVector(DWORD d, const char* param, float f1, float f2, f
int __stdcall GetShaderTexture(DWORD d, DWORD id);
void __stdcall SetShaderTexture(DWORD d, const char* param, DWORD value);
HWND GetFalloutWindowInfo(RECT* rect);
+1 -1
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@@ -48,7 +48,7 @@ static long __fastcall op_metarule3_ext(long metafunc, long* args) {
} else {
if (argValue > 127) argValue = 127;
SafeWrite8(HorriganEncounterDays, static_cast<BYTE>(argValue));
HorriganEncounterSetDays = static_cast<BYTE>(argValue);
HorriganEncounterSetDays = static_cast<signed char>(argValue);
}
break;
}