mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Code edits to Graphics.cpp & Logging.cpp
Minor edits to other code/documents. Updated version number.
This commit is contained in:
+1
-1
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v3.8.33
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;v3.8.33.1
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[Main]
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;Set to 1 if you want to use command line arguments to tell sfall to use another ini file
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@@ -167,7 +167,7 @@ When using `critter_dmg` function, this script will also run. In that case weapo
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Does not run for critters in the knockdown/out state.
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```
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Item arg0 - The pid of the weapon performing the attack. (May be -1 if the attack is unarmed)
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int arg0 - The pid of the weapon performing the attack. (May be -1 if the attack is unarmed)
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Critter arg1 - The attacker
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Critter arg2 - The target
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int arg3 - The amount of damage
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+1
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@@ -31,7 +31,7 @@ namespace sfall
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static const DWORD ExpectedSize = 1189888;
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static const DWORD ExpectedCRC[] = {
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0xE1680293, // US 1.02d
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0xEF34F989 // US 1.02d + HRP
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0xEF34F989 // US 1.02d + HRP by Mash
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};
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static void inline ExitMessageFail(const char* a) {
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@@ -47,12 +47,24 @@ void dlog(const char* a, int type) {
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}
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}
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void dlog(const std::string& a, int type) {
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if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
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OutLog(a);
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}
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}
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void dlogr(const char* a, int type) {
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if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
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OutLogN(a);
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}
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}
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void dlogr(const std::string& a, int type) {
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if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
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OutLogN(a);
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}
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}
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void dlog_f(const char* fmt, int type, ...) {
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if (type == DL_MAIN || (isDebug && (type & DebugTypes))) {
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va_list args;
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@@ -25,12 +25,15 @@
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#ifndef NO_SFALL_DEBUG
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#include <stdio.h>
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#include <string>
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namespace sfall
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{
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void dlog(const char* msg, int type);
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void dlog(const std::string& msg, int type);
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void dlogr(const char* msg, int type);
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void dlogr(const std::string& msg, int type);
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void dlog_f(const char* fmt, int type, ...);
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#ifndef NDEBUG
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@@ -205,11 +205,12 @@ static void ResetDevice(bool create) {
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static D3DFORMAT textureFormat = D3DFMT_X8R8G8B8;
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if (create) {
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DWORD mThreadFlags = (dShowMovies) ? D3DCREATE_MULTITHREADED : 0;
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DWORD deviceFlags = D3DCREATE_FPU_PRESERVE;
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if (dShowMovies) deviceFlags |= D3DCREATE_MULTITHREADED;
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dlog("Creating D3D9 Device...", DL_MAIN);
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if (FAILED(d3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE | mThreadFlags, ¶ms, &d3d9Device))) { // D3DCREATE_PUREDEVICE
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if (FAILED(d3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE | mThreadFlags, ¶ms, &d3d9Device))) {
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if (FAILED(d3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_HARDWARE_VERTEXPROCESSING | deviceFlags, ¶ms, &d3d9Device))) { // D3DCREATE_PUREDEVICE
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if (FAILED(d3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_SOFTWARE_VERTEXPROCESSING | deviceFlags, ¶ms, &d3d9Device))) {
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d3d9Device = nullptr;
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dlogr(" Failed!", DL_MAIN);
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return;
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@@ -223,7 +224,7 @@ static void ResetDevice(bool create) {
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ShaderVersion = ((caps.PixelShaderVersion & 0x0000FF00) >> 8) * 10 + (caps.PixelShaderVersion & 0xFF);
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bool npow2 = ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) != 0); //(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
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if (npow2) dlogr("Warning: The graphics card does not support non-power-of-two textures.", DL_MAIN);
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if (npow2) dlog("Warning: The graphics card does not support non-power-of-two textures.", DL_MAIN);
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// Use: 0 - only CPU, 1 - force GPU, 2 - Auto Mode (GPU or switch to CPU)
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if (Graphics::GPUBlt == 2 && ShaderVersion < 20) Graphics::GPUBlt = 0;
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@@ -1028,7 +1029,7 @@ public:
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HRESULT __stdcall RestoreDisplayMode() { // called from GNW95_reset_mode_
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#ifdef NDEBUG
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ShowWindow(window, SW_HIDE);
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if (!Graphics::IsWindowedMode) ShowWindow(window, SW_HIDE);
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#endif
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return DD_OK;
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}
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@@ -1342,13 +1343,6 @@ static __declspec(naked) void palette_fade_to_hook() {
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}
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}
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//#pragma pack(push, 1)
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//struct BMPHEADER {
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// BITMAPFILEHEADER bFile;
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// BITMAPINFOHEADER bInfo;
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//};
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//#pragma pack(pop)
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long __stdcall SaveScreen(const char* file) {
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IDirect3DSurface9* surface;
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d3d9Device->CreateOffscreenPlainSurface(gWidth, gHeight, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, 0);
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@@ -1371,61 +1365,6 @@ long __stdcall SaveScreen(const char* file) {
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surface->Release();
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buffer->Release();
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/* BMP 24-bit
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long bmpExtraSize = gWidth * 3 % 4;
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if (bmpExtraSize != 0) bmpExtraSize = 4 - bmpExtraSize;
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DWORD sizeImage = gWidth * gHeight * 3;
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sizeImage += gHeight * bmpExtraSize;
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BMPHEADER bmpHeader;
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std::memset(&bmpHeader, 0, sizeof(BMPHEADER));
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bmpHeader.bFile.bfType = 'BM';
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bmpHeader.bFile.bfSize = sizeImage + sizeof(BMPHEADER);
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bmpHeader.bFile.bfOffBits = sizeof(BMPHEADER);
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bmpHeader.bInfo.biSize = sizeof(BITMAPINFOHEADER);
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bmpHeader.bInfo.biWidth = gWidth;
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bmpHeader.bInfo.biHeight = 0 - gHeight;
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bmpHeader.bInfo.biPlanes = 1;
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bmpHeader.bInfo.biBitCount = 24;
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bmpHeader.bInfo.biCompression = BI_RGB;
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bmpHeader.bInfo.biSizeImage = sizeImage;
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BYTE* bmpImageData = new BYTE[sizeImage];
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BYTE* dData = bmpImageData;
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D3DLOCKED_RECT lockRect;
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surface->LockRect(&lockRect, 0, 0);
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BYTE* lockData = (BYTE*)lockRect.pBits;
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// 32-bit to 24-bit
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for (size_t h = 0; h < gHeight; h++) {
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BYTE* sData = lockData;
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for (size_t x = 0; x < gWidth; x++) {
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*dData++ = *sData++;
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*dData++ = *sData++;
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*dData++ = *sData++;
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sData++;
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}
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lockData += lockRect.Pitch;
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dData += bmpExtraSize;
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}
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surface->UnlockRect();
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surface->Release();
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HANDLE hFile = CreateFileA(file, GENERIC_WRITE, 0, 0, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, 0);
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bool resultOK = (hFile != INVALID_HANDLE_VALUE);
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if (resultOK) {
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DWORD dwWritten;
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WriteFile(hFile, &bmpHeader, sizeof(BMPHEADER), &dwWritten, 0);
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WriteFile(hFile, bmpImageData, sizeImage, &dwWritten, 0);
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CloseHandle(hFile);
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}
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delete[] bmpImageData;*/
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return (resultOK) ? 0 : 1;
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}
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@@ -572,7 +572,7 @@ bool Movies::DirectShowMovies() {
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Graphics::AviMovieWidthFit = (allowDShowMovies >= 2);
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MakeJump(0x44E690, gmovie_play_hack);
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HookCall(0x44E993, gmovie_play_hook_stop);
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/* NOTE: At this address 0x487781 (movieStart_), HRP changes the callback procedure to display mve frames. */
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/* NOTE: At this address 0x487781 (movieStart_), HRP by Mash changes the callback procedure to display mve frames. */
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return true;
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}
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return false;
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@@ -96,7 +96,7 @@ void op_get_year(OpcodeContext& ctx) {
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void __declspec(naked) op_eax_available() {
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__asm {
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xor edx, edx
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xor edx, edx; // EAX support has been removed since 2.1a
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_J_RET_VAL_TYPE(VAR_TYPE_INT);
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}
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}
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@@ -66,7 +66,7 @@ void op_set_palette(OpcodeContext&);
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//numbers subgame functions
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void __declspec() op_nb_create_char();
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void __declspec() op_hero_select_win() ;
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void __declspec() op_hero_select_win();
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void __declspec() op_set_hero_style();
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+2
-2
@@ -25,6 +25,6 @@
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 8
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#define VERSION_BUILD 33
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#define VERSION_REV 0
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#define VERSION_REV 1
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#define VERSION_STRING "3.8.33"
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#define VERSION_STRING "3.8.33.1"
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