Reverted the previous commit and added "obj_is_openable" function

* the previous commit conflicts with BIS document.
This commit is contained in:
NovaRain
2021-10-08 09:16:05 +08:00
parent 692e28262d
commit ac1bc19faa
9 changed files with 29 additions and 25 deletions
+1
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@@ -365,6 +365,7 @@
#define message_box(text) sfall_func1("message_box", text) #define message_box(text) sfall_func1("message_box", text)
#define metarule_exist(metaruleName) sfall_func1("metarule_exist", metaruleName) #define metarule_exist(metaruleName) sfall_func1("metarule_exist", metaruleName)
#define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle) #define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle)
#define obj_is_openable(obj) sfall_func1("obj_is_openable", obj)
#define obj_under_cursor(onlyCritter, includeDude) sfall_func2("obj_under_cursor", onlyCritter, includeDude) #define obj_under_cursor(onlyCritter, includeDude) sfall_func2("obj_under_cursor", onlyCritter, includeDude)
#define objects_in_radius(tile, radius, elev, type) sfall_func4("objects_in_radius", tile, radius, elev, type) #define objects_in_radius(tile, radius, elev, type) sfall_func4("objects_in_radius", tile, radius, elev, type)
#define outlined_object sfall_func0("outlined_object") #define outlined_object sfall_func0("outlined_object")
@@ -1048,6 +1048,11 @@ sfall_funcX metarule functions
- Passing an empty string ("") to the `name` argument or omitting it will allow the game to get the name for the object from pro_*.msg files - Passing an empty string ("") to the `name` argument or omitting it will allow the game to get the name for the object from pro_*.msg files
- __NOTE:__ this function is intended for use in normal game scripts and overrides the name only once for the same object until reset - __NOTE:__ this function is intended for use in normal game scripts and overrides the name only once for the same object until reset
----
#### obj_is_openable
`bool sfall_func1("obj_is_openable", object obj)`
- Returns True if the object is openable (i.e. has an opening/closing animation)
**** ****
_See other documentation files (arrays.md, hookscripts.md) for related functions reference._ _See other documentation files (arrays.md, hookscripts.md) for related functions reference._
+13
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@@ -210,6 +210,19 @@ fo::AttackSubType GetWeaponType(DWORD weaponFlag) {
return (type < 9) ? weapon_types[type] : fo::AttackSubType::NONE; return (type < 9) ? weapon_types[type] : fo::AttackSubType::NONE;
} }
long ObjIsOpenable(fo::GameObject* object) {
long result = 0;
if (fo::func::obj_is_openable(object)) {
DWORD lock;
fo::FrmHeaderData* frm = fo::func::art_ptr_lock(object->artFid, &lock);
if (frm) {
if (frm->numFrames > 1) result = 1;
fo::func::art_ptr_unlock(lock);
}
}
return result;
}
bool HeroIsFemale() { bool HeroIsFemale() {
return (fo::func::stat_level(fo::var::obj_dude, fo::Stat::STAT_gender) == fo::Gender::GENDER_FEMALE); return (fo::func::stat_level(fo::var::obj_dude, fo::Stat::STAT_gender) == fo::Gender::GENDER_FEMALE);
} }
+2
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@@ -99,6 +99,8 @@ long GetCurrentAttackMode();
fo::AttackSubType GetWeaponType(DWORD weaponFlag); fo::AttackSubType GetWeaponType(DWORD weaponFlag);
long ObjIsOpenable(fo::GameObject* object);
bool HeroIsFemale(); bool HeroIsFemale();
long CheckAddictByPid(fo::GameObject* critter, long pid); long CheckAddictByPid(fo::GameObject* critter, long pid);
+1
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@@ -188,6 +188,7 @@ WRAP_WATCOM_FUNC0(fo::GameObject*, obj_find_first)
WRAP_WATCOM_FUNC0(fo::GameObject*, obj_find_next) WRAP_WATCOM_FUNC0(fo::GameObject*, obj_find_next)
WRAP_WATCOM_FUNC2(fo::GameObject*, obj_find_first_at_tile, long, elevation, long, tileNum) WRAP_WATCOM_FUNC2(fo::GameObject*, obj_find_first_at_tile, long, elevation, long, tileNum)
WRAP_WATCOM_FUNC0(fo::GameObject*, obj_find_next_at_tile) WRAP_WATCOM_FUNC0(fo::GameObject*, obj_find_next_at_tile)
WRAP_WATCOM_FUNC1(bool, obj_is_openable, fo::GameObject*, object)
WRAP_WATCOM_FUNC2(long, obj_pid_new, fo::GameObject*, object, long, pid) WRAP_WATCOM_FUNC2(long, obj_pid_new, fo::GameObject*, object, long, pid)
WRAP_WATCOM_FUNC1(long, obj_lock_is_jammed, fo::GameObject*, object) // Checks/unjams jammed locks WRAP_WATCOM_FUNC1(long, obj_lock_is_jammed, fo::GameObject*, object) // Checks/unjams jammed locks
WRAP_WATCOM_FUNC1(void, obj_unjam_lock, fo::GameObject*, object) WRAP_WATCOM_FUNC1(void, obj_unjam_lock, fo::GameObject*, object)
-25
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@@ -3150,28 +3150,6 @@ noObject:
} }
} }
static void __declspec(naked) obj_is_open_hack() {
__asm {
je checkMaxFrames; // curr.frame == 0
setnz al;
and eax, 0xFF;
retn;
checkMaxFrames:
push edx;
sub esp, 4;
mov eax, [eax + artFid];
mov edx, esp;
call fo::funcoffs::art_ptr_lock_;
call fo::funcoffs::art_frame_max_frame_;
add esp, 4;
cmp eax, 1;
pop edx;
setle al; // 1 - is open if frames == 1
and eax, 0xFF;
retn;
}
}
void BugFixes::init() void BugFixes::init()
{ {
#ifndef NDEBUG #ifndef NDEBUG
@@ -3983,9 +3961,6 @@ void BugFixes::init()
// Fix to prevent the main menu music from stopping when entering the load game screen // Fix to prevent the main menu music from stopping when entering the load game screen
BlockCall(0x480B25); BlockCall(0x480B25);
// Fix the return value of obj_is_open function for containers with only one frame (e.g. shelves)
MakeJump(0x49D2E8, obj_is_open_hack, 3);
} }
} }
@@ -118,6 +118,7 @@ static const SfallMetarule metarules[] = {
{"message_box", mf_message_box, 1, 4, -1, {ARG_STRING, ARG_INT, ARG_INT, ARG_INT}}, {"message_box", mf_message_box, 1, 4, -1, {ARG_STRING, ARG_INT, ARG_INT, ARG_INT}},
{"metarule_exist", mf_metarule_exist, 1, 1}, // no arg check {"metarule_exist", mf_metarule_exist, 1, 1}, // no arg check
{"npc_engine_level_up", mf_npc_engine_level_up, 1, 1}, {"npc_engine_level_up", mf_npc_engine_level_up, 1, 1},
{"obj_is_openable", mf_obj_is_openable, 1, 1, 0, {ARG_OBJECT}},
{"obj_under_cursor", mf_obj_under_cursor, 2, 2, 0, {ARG_INT, ARG_INT}}, {"obj_under_cursor", mf_obj_under_cursor, 2, 2, 0, {ARG_INT, ARG_INT}},
{"objects_in_radius", mf_objects_in_radius, 3, 4, 0, {ARG_INT, ARG_INT, ARG_INT, ARG_INT}}, {"objects_in_radius", mf_objects_in_radius, 3, 4, 0, {ARG_INT, ARG_INT, ARG_INT, ARG_INT}},
{"outlined_object", mf_outlined_object, 0, 0}, {"outlined_object", mf_outlined_object, 0, 0},
@@ -603,5 +603,9 @@ void mf_npc_engine_level_up(OpcodeContext& ctx) {
} }
} }
void mf_obj_is_openable(OpcodeContext& ctx) {
ctx.setReturn(fo::util::ObjIsOpenable(ctx.arg(0).object()));
}
} }
} }
@@ -107,5 +107,7 @@ void mf_objects_in_radius(OpcodeContext&);
void mf_npc_engine_level_up(OpcodeContext&); void mf_npc_engine_level_up(OpcodeContext&);
void mf_obj_is_openable(OpcodeContext&);
} }
} }