Removed all WorldmapSpeed patches except the default one, fixed global worldmap scripts not working when speed patch is disabled

This commit is contained in:
phobos2077
2017-03-12 23:14:35 +07:00
parent 0a3745f8f5
commit aa77d82a23
2 changed files with 27 additions and 123 deletions
-15
View File
@@ -169,21 +169,6 @@ WorldMapDelay2=66
WorldMapEncounterFix=0
WorldMapEncounterRate=5
;XX OBSOLETE XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XX
;XX ;This will change the physical speed at which you move across the map
;XX ;Set to 0 to leave at the default. (i.e. limited by vwait in windowed mode, or by processor speed in fullscreen)
;XX ;If set to something other than 0, it enforces a maximum fps on the world map screen.
;XX ;Changing this to something other than 0 is not recommended if you've already applied a world map speed patch to your Fallout exe.
;XX WorldMapFPS=0
;XX
;XX ;Only set to 1 if your systems high performance timer is unreliable for some reason
;XX ForceLowResolutionTimer=0
;XX
;XX ;Obsolete, but can still be used if you know what it does.
;XX ;WorldMapDelay=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;The number of slots available in the locations list panel of the world map
;Set to 0 to leave unchanged. 17 is default.
;Setting this greater than 17 requires a replacement background frm, or you'll get glitched graphics