mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Fixed AI not checking min HP properly for using stims.
Edited the code of InventoryApCost in Inventory.cpp. Minor edits to some other code.
This commit is contained in:
@@ -604,7 +604,7 @@ optional arguments:
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> void sfall_func5("set_selectable_perk_npc", object npc, string namePerk, int active, int image, string desc)
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> void sfall_func5("set_selectable_perk_npc", object npc, string namePerk, int active, int image, string desc)
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> int sfall_func2("has_fake_perk_npc", object npc, string namePerk)
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> int sfall_func2("has_fake_perk_npc", object npc, string namePerk)
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> int sfall_func2("has_fake_trait_npc", object npc, string nameTrait)
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> int sfall_func2("has_fake_trait_npc", object npc, string nameTrait)
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- functions are similar to has_fake_*/set_fake_*/set_selectable_perk opcodes, but work on the specified party member NPC (including dude_obj)
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- these functions are similar to has_fake_*/set_fake_*/set_selectable_perk functions, but apply to the specified party member NPC (including dude_obj)
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------------------------
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------------------------
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------ MORE INFO -------
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------ MORE INFO -------
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@@ -150,7 +150,7 @@ long IsPartyMemberByPid(long pid) {
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}
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}
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bool IsPartyMember(fo::GameObject* critter) {
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bool IsPartyMember(fo::GameObject* critter) {
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if (critter->id < 18000) return false;
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if (critter->id < PLAYER_ID) return false;
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return (IsPartyMemberByPid(critter->protoId) > 0);
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return (IsPartyMemberByPid(critter->protoId) > 0);
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}
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}
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@@ -76,6 +76,17 @@ tryHeal:
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}
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}
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}
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}
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static void __declspec(naked) ai_check_drugs_hook() {
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__asm {
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call fo::funcoffs::stat_level_; // current hp
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mov edx, dword ptr [esp + 0x34 - 0x1C + 4]; // ai cap
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mov edx, [edx + 0x10]; // min_hp
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cmp eax, edx; // curr_hp < cap.min_hp
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cmovl edi, edx;
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retn;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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static DWORD RetryCombatLastAP;
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static DWORD RetryCombatLastAP;
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@@ -194,6 +205,9 @@ void AI::init() {
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// Fix to allow fleeing NPC to use drugs
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// Fix to allow fleeing NPC to use drugs
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MakeCall(0x42B1DC, combat_ai_hack);
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MakeCall(0x42B1DC, combat_ai_hack);
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// Fix for AI not checking minimum hp properly for using stimpaks (prevents premature fleeing)
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HookCall(0x428579, ai_check_drugs_hook);
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// Fix for NPC stuck in fleeing mode when the hit chance of a target was too low
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// Fix for NPC stuck in fleeing mode when the hit chance of a target was too low
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HookCall(0x42B1E3, combat_ai_hook_FleeFix);
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HookCall(0x42B1E3, combat_ai_hook_FleeFix);
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HookCalls(ai_try_attack_hook_FleeFix, {0x42ABA8, 0x42ACE5});
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HookCalls(ai_try_attack_hook_FleeFix, {0x42ABA8, 0x42ACE5});
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@@ -801,19 +801,19 @@ static void __declspec(naked) PipStatus_AddHotLines_hook() {
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static void __declspec(naked) perform_withdrawal_start_display_print_hook() {
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static void __declspec(naked) perform_withdrawal_start_display_print_hook() {
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__asm {
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__asm {
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test eax, eax
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test eax, eax;
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jz end
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jz end;
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jmp fo::funcoffs::display_print_
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jmp fo::funcoffs::display_print_;
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end:
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end:
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retn
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retn;
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}
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}
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}
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}
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static void __declspec(naked) op_wield_obj_critter_adjust_ac_hook() {
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static void __declspec(naked) op_wield_obj_critter_adjust_ac_hook() {
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__asm {
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__asm {
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call fo::funcoffs::adjust_ac_
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call fo::funcoffs::adjust_ac_;
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xor eax, eax // not animated
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xor eax, eax; // not animated
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jmp fo::funcoffs::intface_update_ac_
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jmp fo::funcoffs::intface_update_ac_;
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}
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}
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}
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}
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@@ -36,10 +36,10 @@ static void _stdcall ConsoleFilePrint(const char* msg) {
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static const DWORD ConsoleHookRet = 0x431871;
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static const DWORD ConsoleHookRet = 0x431871;
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static void __declspec(naked) ConsoleHook() {
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static void __declspec(naked) ConsoleHook() {
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__asm {
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__asm {
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pushad;
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pushadc;
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push eax;
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push eax;
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call ConsoleFilePrint;
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call ConsoleFilePrint;
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popad;
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popadc;
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push ebx;
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push ebx;
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push ecx;
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push ecx;
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push edx;
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push edx;
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+54
-55
@@ -63,6 +63,7 @@ void InventoryKeyPressedHook(DWORD dxKey, bool pressed) {
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}
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}
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/////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////
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DWORD __stdcall sf_item_total_size(fo::GameObject* critter) {
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DWORD __stdcall sf_item_total_size(fo::GameObject* critter) {
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int totalSize = fo::func::item_c_curr_size(critter);
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int totalSize = fo::func::item_c_curr_size(critter);
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@@ -85,19 +86,6 @@ DWORD __stdcall sf_item_total_size(fo::GameObject* critter) {
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return totalSize;
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return totalSize;
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}
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}
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/*static const DWORD ObjPickupFail=0x49B70D;
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static const DWORD ObjPickupEnd=0x49B6F8;
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static __declspec(naked) void ObjPickupHook() {
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__asm {
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cmp edi, ds:[FO_VAR_obj_dude];
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jnz end;
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end:
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lea edx, [esp+0x10];
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mov eax, ecx;
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jmp ObjPickupEnd;
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}
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}*/
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static int __stdcall CritterGetMaxSize(fo::GameObject* critter) {
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static int __stdcall CritterGetMaxSize(fo::GameObject* critter) {
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if (critter == fo::var::obj_dude) return invSizeMaxLimit;
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if (critter == fo::var::obj_dude) return invSizeMaxLimit;
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@@ -198,8 +186,8 @@ static __declspec(naked) void barter_attempt_transaction_hack_pc() {
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/* cmp eax, edx */
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/* cmp eax, edx */
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jg fail; // if there's no available weight
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jg fail; // if there's no available weight
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//------
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//------
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mov ecx, edi; // source (pc)
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mov ecx, edi; // source (pc)
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mov edx, ebp; // npc table
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mov edx, ebp; // npc table
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call BarterAttemptTransaction;
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call BarterAttemptTransaction;
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test eax, eax;
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test eax, eax;
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jz fail;
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jz fail;
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@@ -232,19 +220,19 @@ fail:
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static __declspec(naked) void loot_container_hook_btn() {
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static __declspec(naked) void loot_container_hook_btn() {
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__asm {
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__asm {
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push ecx;
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push ecx;
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push edx; // source current weight
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push edx; // source current weight
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mov edx, eax; // target
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mov edx, eax; // target
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mov ecx, [esp + 0x150 - 0x1C + 12]; // source
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mov ecx, [esp + 0x150 - 0x1C + 12]; // source
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call BarterAttemptTransaction;
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call BarterAttemptTransaction;
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pop edx;
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pop edx;
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pop ecx;
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pop ecx;
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test eax, eax;
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test eax, eax;
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jz fail;
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jz fail;
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mov eax, ebp; // target
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mov eax, ebp; // target
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jmp fo::funcoffs::item_total_weight_;
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jmp fo::funcoffs::item_total_weight_;
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fail:
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fail:
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mov eax, edx;
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mov eax, edx;
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inc eax; // weight + 1
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inc eax; // weight + 1
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retn;
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retn;
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}
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}
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}
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}
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@@ -340,51 +328,32 @@ static void __declspec(naked) gdControlUpdateInfo_hack() {
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/////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////
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static std::string superStimMsg;
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static std::string superStimMsg;
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static int __fastcall SuperStimFix2(fo::GameObject* item, fo::GameObject* target) {
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static int __fastcall SuperStimFix(fo::GameObject* item, fo::GameObject* target) {
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if (item->protoId != fo::PID_SUPER_STIMPAK || !target || target->Type() != fo::OBJ_TYPE_CRITTER) {
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if (item->protoId != fo::PID_SUPER_STIMPAK || !target || target->Type() != fo::OBJ_TYPE_CRITTER) {
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return 0;
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return 0;
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}
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}
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long curr_hp, max_hp;
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long max_hp = fo::func::stat_level(target, fo::STAT_max_hit_points);
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curr_hp = fo::func::stat_level(target, fo::STAT_current_hp);
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if (target->critter.health < max_hp) return 0;
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max_hp = fo::func::stat_level(target, fo::STAT_max_hit_points);
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if (curr_hp < max_hp) return 0;
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fo::func::display_print(superStimMsg.c_str());
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fo::func::display_print(superStimMsg.c_str());
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return -1;
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return -1;
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}
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}
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static const DWORD UseItemHookRet = 0x49C5F4;
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static const DWORD protinst_use_item_on_Ret = 0x49C5F4;
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static void __declspec(naked) SuperStimFix() {
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static void __declspec(naked) protinst_use_item_on_hack() {
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__asm {
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__asm {
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push ecx;
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push ecx;
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mov ecx, ebx; // ecx - item
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mov ecx, ebx; // ecx - item
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call SuperStimFix2; // edx - target
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call SuperStimFix; // edx - target
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pop ecx;
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pop ecx;
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test eax, eax;
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test eax, eax;
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jnz end;
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jnz end;
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mov ebp, -1; // overwritten engine code
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mov ebp, -1; // overwritten engine code
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retn;
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retn;
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end:
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end:
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add esp, 4; // destroy ret
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add esp, 4; // destroy ret
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jmp UseItemHookRet; // exit
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jmp protinst_use_item_on_Ret; // exit
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}
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}
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static int invenApCost, invenApCostDef;
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static char invenApQPReduction;
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void _stdcall SetInvenApCost(int cost) {
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invenApCost = cost;
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}
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static const DWORD inven_ap_cost_hack_ret = 0x46E816;
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static void __declspec(naked) inven_ap_cost_hack() {
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_asm {
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movzx ebx, byte ptr invenApQPReduction;
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mul bl;
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mov edx, invenApCost;
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sub edx, eax;
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mov eax, edx;
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jmp inven_ap_cost_hack_ret;
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}
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}
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}
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}
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@@ -570,7 +539,7 @@ DWORD __stdcall Inventory::adjust_fid_replacement() {
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using namespace fo;
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using namespace fo;
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DWORD fid;
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DWORD fid;
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if (var::inven_dude->TypeFid() == fo::OBJ_TYPE_CRITTER) {
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if (var::inven_dude->TypeFid() == ObjType::OBJ_TYPE_CRITTER) {
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DWORD frameNum;
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DWORD frameNum;
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DWORD weaponAnimCode = 0;
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DWORD weaponAnimCode = 0;
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if (PartyControl::IsNpcControlled()) {
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if (PartyControl::IsNpcControlled()) {
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@@ -652,6 +621,34 @@ end:
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}
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}
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}
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}
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static int invenApCost, invenApCostDef;
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static char invenApQPReduction;
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static const DWORD inven_ap_cost_Ret = 0x46E812;
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static void __declspec(naked) inven_ap_cost_hack() {
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_asm {
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mul byte ptr invenApQPReduction;
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mov edx, invenApCost;
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jmp inven_ap_cost_Ret;
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}
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}
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static bool onlyOnceAP = false;
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inline static void ApplyInvenApCostPatch() {
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MakeJump(0x46E80B, inven_ap_cost_hack);
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onlyOnceAP = true;
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}
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void _stdcall SetInvenApCost(int cost) {
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invenApCost = cost;
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if (!onlyOnceAP) ApplyInvenApCostPatch();
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}
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// TODO: Make GetInvenApCost() function
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/*long GetInvenApCost() {
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long plevel = fo::func::perk_level(fo::var::obj_dude, fo::PERK_quick_pockets);
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return invenApCost - (invenApQPReduction * plevel);
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}*/
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void InventoryReset() {
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void InventoryReset() {
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invenApCost = invenApCostDef;
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invenApCost = invenApCostDef;
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}
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}
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@@ -712,17 +709,19 @@ void Inventory::init() {
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}
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}
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}
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}
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invenApCost = invenApCostDef = GetConfigInt("Misc", "InventoryApCost", 4);
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invenApQPReduction = GetConfigInt("Misc", "QuickPocketsApCostReduction", 2);
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MakeJump(0x46E80B, inven_ap_cost_hack);
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if (GetConfigInt("Misc", "SuperStimExploitFix", 0)) {
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if (GetConfigInt("Misc", "SuperStimExploitFix", 0)) {
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superStimMsg = Translate("sfall", "SuperStimExploitMsg", "You cannot use a super stim on someone who is not injured!");
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superStimMsg = Translate("sfall", "SuperStimExploitMsg", "You cannot use a super stim on someone who is not injured!");
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MakeCall(0x49C3D9, SuperStimFix);
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MakeCall(0x49C3D9, protinst_use_item_on_hack);
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}
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}
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reloadWeaponKey = GetConfigInt("Input", "ReloadWeaponKey", 0);
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reloadWeaponKey = GetConfigInt("Input", "ReloadWeaponKey", 0);
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invenApCost = invenApCostDef = GetConfigInt("Misc", "InventoryApCost", 4);
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invenApQPReduction = GetConfigInt("Misc", "QuickPocketsApCostReduction", 2);
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if (invenApCostDef != 4 || invenApQPReduction != 2) {
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ApplyInvenApCostPatch();
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}
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if (GetConfigInt("Misc", "StackEmptyWeapons", 0)) {
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if (GetConfigInt("Misc", "StackEmptyWeapons", 0)) {
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MakeCall(0x4736C6, inven_action_cursor_hack);
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MakeCall(0x4736C6, inven_action_cursor_hack);
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HookCall(0x4772AA, item_add_mult_hook);
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HookCall(0x4772AA, item_add_mult_hook);
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@@ -35,7 +35,7 @@ long Objects::uniqueID = UniqueID::Start; // current counter id, saving to sfall
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// player ID = 18000, all party members have ID = 18000 + its pid (file number of prototype)
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// player ID = 18000, all party members have ID = 18000 + its pid (file number of prototype)
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long Objects::SetObjectUniqueID(fo::GameObject* obj) {
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long Objects::SetObjectUniqueID(fo::GameObject* obj) {
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long id = obj->id;
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long id = obj->id;
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if (id > UniqueID::Start || obj == fo::var::obj_dude || (id >= 18000 && id < 83536)) return id; // 65535 maximum possible number of prototypes
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if (id > UniqueID::Start || obj == fo::var::obj_dude || (id >= PLAYER_ID && id < 83536)) return id; // 65535 maximum possible number of prototypes
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if ((DWORD)uniqueID >= UniqueID::End) uniqueID = UniqueID::Start;
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if ((DWORD)uniqueID >= UniqueID::End) uniqueID = UniqueID::Start;
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obj->id = ++uniqueID;
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obj->id = ++uniqueID;
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@@ -365,10 +365,13 @@ void sf_item_weight(OpcodeContext& ctx) {
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void sf_set_dude_obj(OpcodeContext& ctx) {
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void sf_set_dude_obj(OpcodeContext& ctx) {
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auto obj = ctx.arg(0).asObject();
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auto obj = ctx.arg(0).asObject();
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if (obj->Type() == fo::OBJ_TYPE_CRITTER) {
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if (obj->Type() == fo::OBJ_TYPE_CRITTER) {
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PartyControl::SwitchToCritter(obj);
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//if (!InCombat && obj != PartyControl::RealDudeObject()) {
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// ctx.printOpcodeError("%s() - controlling of the critter is only allowed in combat mode.", ctx.getMetaruleName());
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//} else {
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PartyControl::SwitchToCritter(obj);
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//}
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} else {
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} else {
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ctx.printOpcodeError("%s() - the object is not a critter.", ctx.getMetaruleName());
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ctx.printOpcodeError("%s() - the object is not a critter.", ctx.getMetaruleName());
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ctx.setReturn(-1);
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}
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}
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}
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}
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Reference in New Issue
Block a user