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Backported get/set_proto_data changes and LoadProtoMaxLimit option from the develop branch.
Added more definitions to define_extra.h.
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@@ -360,6 +360,10 @@ CorpseLineOfFireFix=0
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;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% CPU use
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ProcessorIdle=-1
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;Set a number of how many protos of a type can be loaded into memory at once (valid range: 512..4096)
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;Set to -1 to let set_proto_data script function automatically increase the limit when needed
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LoadProtoMaxLimit=-1
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;Set to 1 if using the hero appearance mod
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EnableHeroAppearanceMod=0
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