Edited the description of hook/functions in the previous commit

Rewrote ASM code for tile_under_cursor script function.
This commit is contained in:
NovaRain
2019-12-14 00:43:09 +08:00
parent 0bf9a322c1
commit a68498453c
5 changed files with 26 additions and 34 deletions
+5 -4
View File
@@ -653,10 +653,11 @@ int ret1 - pass -1 to cancel the execution of the handler (only for HOOK_STD
HOOK_TARGETOBJECT (hs_targetobject.int)
Runs whenever the targeting cursor hovers over something.
Runs when the targeting cursor moves over an object, or when the player tries to attack the target object.
You can override the target object or prevent the player from attacking the chosen target.
int arg1 - event type: 0 - when hovering over the target, 1 - when clicking on the target
int arg2 - 1 if the target is a valid object, 0 otherwise
int arg1 - event type: 0 - when the cursor moves over the object, 1 - when trying to attack the target object
int arg2 - 1 when the target object is valid to attack, 0 otherwise
Obj arg3 - the target object
int ret1 - overrides the target object
mixed ret1 - overrides the target object, or pass -1 to prevent the player from attacking the object