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Edited the description of hook/functions in the previous commit
Rewrote ASM code for tile_under_cursor script function.
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@@ -653,10 +653,11 @@ int ret1 - pass -1 to cancel the execution of the handler (only for HOOK_STD
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HOOK_TARGETOBJECT (hs_targetobject.int)
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Runs whenever the targeting cursor hovers over something.
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Runs when the targeting cursor moves over an object, or when the player tries to attack the target object.
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You can override the target object or prevent the player from attacking the chosen target.
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int arg1 - event type: 0 - when hovering over the target, 1 - when clicking on the target
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int arg2 - 1 if the target is a valid object, 0 otherwise
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int arg1 - event type: 0 - when the cursor moves over the object, 1 - when trying to attack the target object
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int arg2 - 1 when the target object is valid to attack, 0 otherwise
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Obj arg3 - the target object
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int ret1 - overrides the target object
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mixed ret1 - overrides the target object, or pass -1 to prevent the player from attacking the object
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