Edits to gl_partycontrol and main.h

* it seems no need to "fix" Gecko Skinning perk anymore.
* use array to hold perk levels instead of calling has_trait twice.
This commit is contained in:
NovaRain
2024-03-27 11:18:53 +08:00
parent 9bd9837a7d
commit a66ff8d252
7 changed files with 22 additions and 19 deletions
+13 -9
View File
@@ -37,7 +37,7 @@ procedure SetGlobalVar_Handler;
variable
controlMode,
pidList, perksList,
pidList, perksList, addedPerkLevels,
lightInt, lightDist, npcControl,
displayName, displayNameColor, isShowTag,
inControl := false,
@@ -61,7 +61,7 @@ procedure CombatTurn_Handler begin
variable
status := get_sfall_arg,
critter := get_sfall_arg,
pid, perkID, level;
pid, i, perkID, level;
DEBUGMSG("Combat Turn: " + status + ", by " + obj_name(critter) + "/" + critter + ", arg3: " + get_sfall_arg)
@@ -99,9 +99,14 @@ procedure CombatTurn_Handler begin
lightInt := get_object_data(critter, OBJ_DATA_LIGHT_INTENSITY);
// set perks (only work with 4.1.8+)
foreach (perkID in perksList) begin
foreach (i: perkID in perksList) begin
addedPerkLevels[i] := 0;
level := has_trait(TRAIT_PERK, real_dude_obj, perkID);
if (level) then critter_add_trait(critter, TRAIT_PERK, perkID, level);
if (level) then begin
addedPerkLevels[i] := level;
critter_add_trait(critter, TRAIT_PERK, perkID, level);
end
end
// special handling if dude has Jinxed trait/perk
if (has_trait(TRAIT_TRAIT, real_dude_obj, TRAIT_jinxed) or has_trait(TRAIT_PERK, real_dude_obj, PERK_jinxed_perk)) then begin
@@ -142,8 +147,8 @@ procedure CombatTurn_Handler begin
// remove perks before switching control (only work with 4.1.8+)
if (dude_obj != real_dude_obj) then begin
DEBUGMSG("Remove perks after NPC control.")
foreach (perkID in perksList) begin
level := has_trait(TRAIT_PERK, real_dude_obj, perkID);
foreach (i: perkID in perksList) begin
level := addedPerkLevels[i]; //has_trait(TRAIT_PERK, real_dude_obj, perkID);
if (level) then critter_rm_trait(critter, TRAIT_PERK, perkID, level);
end
// special handling for Jinxed
@@ -227,9 +232,6 @@ procedure start begin
displayNameColor := GetConfig("CombatControl", "DisplayNameColor", 0);
end
set_perk_ranks(PERK_gecko_skinning_perk, 1);
set_perk_level(PERK_gecko_skinning_perk, 999); // prevent it from appearing in the perk selection window
pidList := GetConfigListInt("CombatControl", "PIDList");
if (len_array(pidList) > 0) then
fix_array(pidList);
@@ -239,6 +241,8 @@ procedure start begin
perksList := GetConfigListInt("CombatControl", "PerksList");
fix_array(perksList);
addedPerkLevels := create_array_list(len_array(perksList));
register_hook_proc(HOOK_COMBATTURN, CombatTurn_Handler);
register_hook_proc(HOOK_GAMEMODECHANGE, GameModeChange_Handler);
register_hook_proc(HOOK_INVENTORYMOVE, InventoryMove_Handler);