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Backported the options for internal debug window
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+11
-2
@@ -109,7 +109,7 @@ FadeMultiplier=100
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;Set to 2 to skip correcting the position of entrance markers on town maps
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;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
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;Requires the hi-res patch and a new WORLDMAP.frm file in art\intrface\ (included in sfall.dat)
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;The resolution of the hi-res patch must be set to at least 890x720
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;The screen resolution must be set to at least 890x720
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ExpandWorldMap=0
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;Set to 1 to draw a dotted line while traveling on the world map (similar to Fallout 1)
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@@ -706,7 +706,7 @@ NumbersInDialogue=0
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;Set to 1 to use Fallout's normal text font instead of DOS-like font on the world map
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WorldMapFontPatch=0
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;Set to 1 to use Fallout's normal text font for death screen subtitles
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;Set to 1 to use Fallout's normal text font instead of DOS-like font for death screen subtitles
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;Requires changing the color of subtitles in death.pal palette to white color (index 220) to display the text correctly
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DeathScreenFontPatch=0
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@@ -872,6 +872,15 @@ SkipCompatModeCheck=0
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;-------
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DebugMode=0
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;Changes the font used for debug output in the internal debug window (DebugMode 1 or 3)
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;Set to 1 to use Fallout's normal text font instead of DOS-like font
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DebugWindowFont=0
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;Changes the width of the internal debug window (valid range: 300..1920; default is 300)
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DebugWindowWidth=300
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;Changes the height of the internal debug window (valid range: 192..1080; default is 192)
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DebugWindowHeight=192
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;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
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HideObjIsNullMsg=0
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