Backported the options for internal debug window

This commit is contained in:
NovaRain
2024-05-14 21:33:11 +08:00
parent 272b082d72
commit a56162c949
4 changed files with 87 additions and 2 deletions
+11 -2
View File
@@ -109,7 +109,7 @@ FadeMultiplier=100
;Set to 2 to skip correcting the position of entrance markers on town maps
;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
;Requires the hi-res patch and a new WORLDMAP.frm file in art\intrface\ (included in sfall.dat)
;The resolution of the hi-res patch must be set to at least 890x720
;The screen resolution must be set to at least 890x720
ExpandWorldMap=0
;Set to 1 to draw a dotted line while traveling on the world map (similar to Fallout 1)
@@ -706,7 +706,7 @@ NumbersInDialogue=0
;Set to 1 to use Fallout's normal text font instead of DOS-like font on the world map
WorldMapFontPatch=0
;Set to 1 to use Fallout's normal text font for death screen subtitles
;Set to 1 to use Fallout's normal text font instead of DOS-like font for death screen subtitles
;Requires changing the color of subtitles in death.pal palette to white color (index 220) to display the text correctly
DeathScreenFontPatch=0
@@ -872,6 +872,15 @@ SkipCompatModeCheck=0
;-------
DebugMode=0
;Changes the font used for debug output in the internal debug window (DebugMode 1 or 3)
;Set to 1 to use Fallout's normal text font instead of DOS-like font
DebugWindowFont=0
;Changes the width of the internal debug window (valid range: 300..1920; default is 300)
DebugWindowWidth=300
;Changes the height of the internal debug window (valid range: 192..1080; default is 192)
DebugWindowHeight=192
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
HideObjIsNullMsg=0