Fixed trying to loot corpses with the "NoSteal" flag (#280)

This commit is contained in:
NovaRain
2020-02-06 10:45:40 +08:00
parent c079d69291
commit a3f22b67d8
4 changed files with 53 additions and 9 deletions
+5 -5
View File
@@ -89,16 +89,16 @@
/* Critter flags */
#define CFLG_BARTER 2 // 0x00000002 - Barter (can trade with)
#define CFLG_NOSTEAL 32 // 0x00000020 - Steal (cannot steal from)
#define CFLG_NOSTEAL 32 // 0x00000020 - Steal (cannot be stolen from)
#define CFLG_NODROP 64 // 0x00000040 - Drop (doesn't drop items)
#define CFLG_NOLIMBS 128 // 0x00000080 - Limbs (cannot lose limbs)
#define CFLG_NOAGES 256 // 0x00000100 - Ages (dead body does not disappear)
#define CFLG_NOHEAL 512 // 0x00000200 - Heal (damage is not cured with time)
#define CFLG_NOHEAL 512 // 0x00000200 - Heal (damage is not healed with time)
#define CFLG_INVULN 1024 // 0x00000400 - Invulnerable (cannot be hurt)
#define CFLG_FLATTN 2048 // 0x00000800 - Flatten (leaves no dead body)
#define CFLG_SPECIAL 4096 // 0x00001000 - Special (there is a special type of death)
#define CFLG_RANGED 8192 // 0x00002000 - Range (melee attack is possible at a distance)
#define CFLG_NOKNOCKDOWN 16384 // 0x00004000 - Knock (cannot be knocked down)
#define CFLG_SPECIAL 4096 // 0x00001000 - Special (has a special type of death)
#define CFLG_RANGED 8192 // 0x00002000 - Range (has extra hand-to-hand range)
#define CFLG_NOKNOCKDOWN 16384 // 0x00004000 - Knock (cannot be knocked back)
/* Window flags */
#define WIN_FLAG_MOVEONTOP (0x4)
+18
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@@ -90,6 +90,24 @@ enum Animation : long
ANIM_called_shot_pic = 64,
};
enum CritterFlags : long
{
Sneak = 0x01, // Can sneak ?
Barter = 0x02, // Can trade with
Level = 0x04, // Level received ?
Addict = 0x08, // Drug addiction ?
NoSteal = 0x20, // Can't be stolen from
NoDrop = 0x40, // Doesn't drop items
NoLimbs = 0x80, // Can't lose limbs
DeadAges = 0x100, // Dead body does not disappear
NoHeal = 0x200, // Damage is not healed with time
Invlunerable = 0x400, // Is Invlunerable (cannot be hurt)
NotFlattens = 0x800, // Doesn't flatten on death (leaves no dead body)
SpecialDeath = 0x1000, // Has a special type of death
RangeHth = 0x2000, // Has extra hand-to-hand range
NoKnockBack = 0x4000, // Can't be knocked back
};
enum DamageFlag : long
{
DAM_KNOCKED_OUT = 0x1,
+1 -4
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@@ -258,11 +258,8 @@ DWORD __fastcall interpretGetValue(Program* scriptPtr, DWORD &outType) {
mov edx, eax;
mov eax, ecx;
call fo::funcoffs::interpretPopLong_; // pops value from Data stack (must be preceded by InterpretPopShort)
cmp dx, VAR_TYPE_STR2;
je getStr;
cmp dx, VAR_TYPE_STR;
jne isNotStr;
getStr:
ja isNotStr;
mov ebx, eax;
mov eax, ecx;
call fo::funcoffs::interpretGetString_; // retrieve string argument
+29
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@@ -2495,6 +2495,30 @@ static void __declspec(naked) main_death_scene_hook() {
}
}
static void __declspec(naked) action_loot_container_hack() {
__asm {
cmp dword ptr [esp + 0x10 + 4], 0x44C1D9 + 5;
je fix;
xor eax, eax; // set ZF
retn;
fix:
sub esp, 4;
mov edx, esp;
call fo::funcoffs::proto_ptr_;
mov edx, [esp];
add esp, 4;
test [edx + 0x20], NoSteal; // critter flags
jnz look;
retn;
look:
mov eax, esi;
mov edx, edi;
call fo::funcoffs::obj_examine_;
or eax, 1; // unset ZF
retn;
}
}
void BugFixes::init()
{
#ifndef NDEBUG
@@ -3151,6 +3175,11 @@ void BugFixes::init()
// Fix the playback of the speech sound file for the death screen
HookCall(0x481409, main_death_scene_hook);
// Fix for trying to loot corpses with the "NoSteal" flag
SafeWrite8(0x4123F2, CommonObj::protoId);
BlockCall(0x4123F3);
MakeCall(0x4123F8, action_loot_container_hack, 1);
}
}