Minor edits to the built-in item highlighting function

Removed the redundant struct define in Tiles.cpp.

Added a comment to ScriptUtils.hpp.
This commit is contained in:
NovaRain
2019-12-24 20:58:03 +08:00
parent 85a5ee2a52
commit a1968f7f86
7 changed files with 26 additions and 35 deletions
+8 -8
View File
@@ -157,14 +157,14 @@ HighlightContainers=1
HighlightCorpses=1
;Set the color of outlines, available colors:
;0x01 - glowing red
;0x02 - red
;0x04 - grey
;0x08 - glowing green
;0x10 - bright yellow
;0x20 - dark yellow
;0x40 - purple
OutlineColor=0x10
;1 - glowing red
;2 - red
;4 - grey
;8 - glowing green
;16 - bright yellow
;32 - dark yellow
;64 - purple
OutlineColor=16
;A key to press to reload your currently equipped weapon
;Set to 0 if you don't want a reload key, or a DX scancode otherwise