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Minor edits to the built-in item highlighting function
Removed the redundant struct define in Tiles.cpp. Added a comment to ScriptUtils.hpp.
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@@ -157,14 +157,14 @@ HighlightContainers=1
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HighlightCorpses=1
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;Set the color of outlines, available colors:
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;0x01 - glowing red
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;0x02 - red
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;0x04 - grey
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;0x08 - glowing green
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;0x10 - bright yellow
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;0x20 - dark yellow
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;0x40 - purple
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OutlineColor=0x10
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;1 - glowing red
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;2 - red
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;4 - grey
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;8 - glowing green
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;16 - bright yellow
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;32 - dark yellow
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;64 - purple
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OutlineColor=16
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;A key to press to reload your currently equipped weapon
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;Set to 0 if you don't want a reload key, or a DX scancode otherwise
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