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Changed the fix for multihex critter moving in combat to a more proper one (from Mr.Stalin)
Added AIBestWeaponFix option to ddraw.ini.
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@@ -362,6 +362,10 @@ SkipOpeningMovies=0
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;Set to 0 to disable
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NPCsTryToSpendExtraAP=0
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;Set to 1 to fix NPCs not checking weapon perks properly when searching for the best weapon
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;Note that enabling this option can significantly affect the weapon choice of some NPCs in combat
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AIBestWeaponFix=0
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;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
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;Set to 1 to check all tiles on started (slow)
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;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
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