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https://github.com/sfall-team/sfall.git
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Some minor changes:
* Improved the display of the car fuel gauge on the world map interface. * Expanded set_critter_stat function to allow changing STAT_unused and STAT_dmg_* stats for the player, and STAT_unused for other critters. * Changed AllowUnsafeScripting to not require sfall debugging mode. * Changed NPCStage6Fix to be enabled by default. * Added a new value to AIBestWeaponFix to change the priority multiplier for having weapon perk to 3x. * Added RP's extra weapon anim codes to vanilla PMs in npcarmor.ini. Updated version number.
This commit is contained in:
@@ -31,7 +31,7 @@ Robe=16777218
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; Sulik
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[1]
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PID=16777313
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WeaponAnims=1,3,4,6
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WeaponAnims=1,3,4,6,14
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Default=16777280
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Leather=16777325
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Power=16777324
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@@ -42,7 +42,7 @@ Combat=16777322
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; Vic
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[2]
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PID=16777278
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WeaponAnims=1,5,7
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WeaponAnims=1,5,7,13,14
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Default=16777307
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Jacket=16777329
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Combat=16777330
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@@ -53,7 +53,7 @@ Leather=16777333
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; Cassidy
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[3]
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PID=16777305
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WeaponAnims=4,5,7
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WeaponAnims=4,5,7,13
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Default=16777354
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Leather=16777260
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Power=16777328
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@@ -64,7 +64,7 @@ Combat=16777326
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; Myron
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[4]
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PID=16777376
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WeaponAnims=1,5
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WeaponAnims=1,5,14
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Default=16777304
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Leather=
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Power=16777349
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+14
-13
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.2
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;v4.2.1
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file.
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@@ -186,7 +186,7 @@ FastMoveFromContainer=0
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;A key to press to open a debug game editor
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;Set to 0 to disable, or a DX scancode otherwise
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;Requires sfall debugging mode to be enabled and FalloutClient.exe from the modders pack
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;Requires sfall debugging mode and FalloutClient.exe from the modders pack
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DebugEditorKey=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -412,8 +412,9 @@ SkipOpeningMovies=0
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;Set to 0 to disable
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NPCsTryToSpendExtraAP=0
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;Set to 1 to fix NPCs not checking weapon perks properly when searching for the best weapon
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;Note that enabling this option can significantly affect the weapon choice of some NPCs in combat
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;Set to 1 to fix NPCs not checking weapon perks properly when choosing the best weapon in combat
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;Set to 2 to change the priority multiplier for having weapon perk to 3x (the original is 5x)
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;Note that enabling this option can significantly affect the weapon of choice for some NPCs
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AIBestWeaponFix=0
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;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
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@@ -646,7 +647,7 @@ StackEmptyWeapons=0
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;If the amount of ammo boxes in the inventory is less than or equal to the reserve, only one box will be used
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ReloadReserve=-1
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;Set to 1 to change the counter in the 'Move Items' window to start with maximum number except in the barter screen
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;Set to 1 to change the counter in the 'Move Items' window to start with maximum number, except in the barter screen
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ItemCounterDefaultMax=0
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;Set to 1 to leave the music playing in dialogue with talking heads
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@@ -748,8 +749,8 @@ GlobalScriptPaths=scripts\gl*.int,scripts\sfall\gl*.int
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Enable=0
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;Fallout 2 Debug Patch
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and a debug.log file
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;Does not require enabling sfall debugging mode
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and debug.log
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;Does not require sfall debugging mode
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;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg:
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;-------
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;[debug]
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@@ -765,19 +766,18 @@ Enable=0
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DebugMode=0
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;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
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;Requires DebugMode to be enabled
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HideObjIsNullMsg=0
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;Change to 1 to skip the compatibility mode check
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SkipCompatModeCheck=0
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;Set to 1 to skip the executable file size check
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;Does not require enabling sfall debugging mode
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;Does not require sfall debugging mode
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SkipSizeCheck=0
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;If you're testing changes to the Fallout exe, you can override the CRC that sfall looks for here
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;You can use several hex values, separated by commas
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;Does not require enabling sfall debugging mode
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;Does not require sfall debugging mode
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;ExtraCRC=0x00000000,0x00000000
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;Set to 1 to stop Fallout from deleting non read-only protos at startup
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@@ -785,14 +785,15 @@ SkipSizeCheck=0
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DontDeleteProtos=0
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;Set to 1 to give scripts direct access to Fallout's address space, and to make arbitrary calls into Fallout's code
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;Does not require sfall debugging mode
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AllowUnsafeScripting=0
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;Set to 1 to force sfall to search for global scripts every time the game loads rather than only once on the first game start
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AlwaysFindScripts=0
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;Set to 1 to force sfall to inject all hooks code into the game, even if corresponding hook scripts don't exist
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InjectAllGameHooks=0
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;Set to 1 to force sfall to search for global scripts every time the game loads rather than only once on the first game start
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AlwaysFindScripts=0
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;Set to 1 to force critters to display combat float messages
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;Requires AllowSoundForFloats to be enabled
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Test_ForceFloats=0
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