Corrected the key overriding mechanism and removed unused vKey argument from KeyPressedDelegate (from Mr.Stalin)

Changed the debug editor to require sfall debugging mode.
Some minor code edits.
This commit is contained in:
NovaRain
2018-10-29 11:04:51 +08:00
parent 88779c10e0
commit a10196e2ca
10 changed files with 24 additions and 40 deletions
+4 -3
View File
@@ -148,8 +148,9 @@ ItemFastMoveKey=29
;Requires ItemFastMoveKey to be enabled
FastMoveFromContainer=0
;A key to press to open a debug game editor (requires FalloutClient.exe from the modders pack)
;A key to press to open a debug game editor
;Set to 0 to disable, or a DX scancode otherwise
;Requires FalloutClient.exe from the modders pack and sfall debugging mode
DebugEditorKey=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
@@ -685,12 +686,12 @@ DebugMode=0
SkipCompatModeCheck=0
;Set to 1 to skip the executable file size check
;Does not require enabling sfall debugging mode
;Does not require sfall debugging mode
SkipSizeCheck=0
;If you're testing changes to the Fallout exe, you can override the CRC that sfall looks for here
;You can use several hex values, separated by commas
;Does not require enabling sfall debugging mode
;Does not require sfall debugging mode
;ExtraCRC=0x00000000,0x00000000
;Set to 1 to stop Fallout from deleting non readonly protos at startup