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Add some missing script defines
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@@ -3,6 +3,7 @@
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#define LIB_INVEN_H
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#define LIB_INVEN_H
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#include "define_lite.h"
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#include "define_lite.h"
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#define PID_BOTTLE_CAPS (41)
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/**
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/**
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Inventory contents as temp array to be used in foreach
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Inventory contents as temp array to be used in foreach
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@@ -3,6 +3,7 @@
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// Recognised modes for set_shader_mode and get_game_mode
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// Recognised modes for set_shader_mode and get_game_mode
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#define WORLDMAP (0x1)
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#define WORLDMAP (0x1)
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#define LOCALMAP (0x2) //No point hooking this: would always be 1 at any point at which scripts are running
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#define DIALOG (0x4)
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#define DIALOG (0x4)
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#define ESCMENU (0x8)
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#define ESCMENU (0x8)
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#define SAVEGAME (0x10)
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#define SAVEGAME (0x10)
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@@ -125,6 +126,11 @@
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#define ATKTYPE_HOOKKICK (18)
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#define ATKTYPE_HOOKKICK (18)
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#define ATKTYPE_PIERCINGKICK (19)
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#define ATKTYPE_PIERCINGKICK (19)
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//Some possible values for the 4th argument to hs_removeinvobj
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#define RMOBJ_DROP (0x49B875) //If the object is dropped manually by the player from the inventory screen
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#define RMOBJ_TRADE (0x47761D) //If the object is offered up as a trade
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#define RMOBJ_DROPMULTI (0x45C1CF) //When dropping a part of a stack (RMOBJ_DROP occures first)
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// Return values for "typeof"
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// Return values for "typeof"
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#define VALTYPE_NONE (0) // not used yet
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#define VALTYPE_NONE (0) // not used yet
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#define VALTYPE_INT (1)
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#define VALTYPE_INT (1)
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