Added get_combat_free_move metarule

Updated documents and headers.
Added PartyOrderToAttack to ddraw.ini.
This commit is contained in:
NovaRain
2023-06-09 11:19:45 +08:00
parent 3b6435d8a4
commit 9fa123d15f
9 changed files with 42 additions and 18 deletions
+6 -11
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@@ -215,7 +215,7 @@ HighlightCorpses=0
;16 - bright yellow
;32 - dark yellow
;64 - purple
;You can set a custom color from the game palette by multiplying the color index value by 256 (available since sfall 3.8.27)
;You can set a custom color from the game palette by multiplying the color index value by 256 (in 3.8.27 or later)
OutlineColor=16
;A key to press to reload your currently equipped weapon or use the active item
@@ -298,8 +298,7 @@ DataLoadOrderPatch=1
;Set to 2 to also load subtitle files from text\<language>\cuts_female\ for female PC
FemaleDialogMsgs=0
;Set to 1 to allow using the special '^' character in dialog msg files to specify the alternative text
;that will be displayed in the dialogue based on the player's gender
;Set to 1 to allow using the caret character '^' in dialog msg files to specify the alternative text based on the player's gender
;The text must be enclosed in angle brackets (example: <MaleText^FemaleText>)
DialogGenderWords=0
@@ -641,14 +640,10 @@ DialogPanelAnimDelay=33
;Controls the speed of pipboy alarm clock animations (lower - faster; valid range: 0..127)
PipboyTimeAnimDelay=50
;Allows you to directly control other critters in combat
;Set to 0 to disable
;Set to 1 to control all critters in combat (allowed only in sfall debugging mode)
;Set to 2 to control all party members
;Set to 3 to let you order party members to attack specified targets after your first attack instead of controlling them directly
ControlCombat=0
;If you want to control only specific critters, uncomment the ControlCombatPIDList line and set a comma delimited list of PIDs
;ControlCombatPIDList=62,89,97,107,160,161
;Set to 1 to let you use the command cursor to specify targets for party members to attack in combat
;Note: The old built-in ControlCombat option is removed in 3.8.39
;See the example mods in the modders pack for a script-based NPC combat control mod
PartyOrderToAttack=0
;Changes the way weapon reloading works when you drag ammo onto a weapon in the inventory
;Set to -1 to disable (vanilla behavior with the 'Move Items' window)
@@ -1,6 +1,10 @@
#ifndef COMMAND_EXTRA_H
#define COMMAND_EXTRA_H
#include "define_lite.h"
#include "define_extra.h"
#define ammo_caliber(ammoPid) get_proto_data(ammoPid, PROTO_AM_CALIBER)
#define obj_name_safe(obj) (obj_name(obj) if obj else "(null)")
#define get_active_weapon(critter) critter_inven_obj(critter, (2 - active_hand) if critter == dude_obj else INVEN_TYPE_RIGHT_HAND)
+16 -6
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@@ -9,6 +9,8 @@
#ifndef LIB_STRINGS_H
#define LIB_STRINGS_H
#include "sfall.h"
#define is_in_string(str, sub) (string_pos(str, sub) != -1)
#define string_starts_with(str, sub) (substr(str, 0, strlen(sub)) == sub)
@@ -166,14 +168,22 @@ end
* Useful in cunjunction with is_in_array()
*/
procedure string_split_ints(variable str, variable split) begin
variable i := 0;
variable list;
variable n := 0;
variable list, result, val;
if (str == "" or typeof(str) != VALTYPE_STR) then
return temp_array_list(0);
list := string_split(str, split);
while (i < len_array(list)) do begin
list[i] := atoi(list[i]);
i++;
result := temp_array_list(0);
foreach (val in list) begin
if (val != "") then begin
resize_array(result, n + 1);
result[n] := atoi(val);
n++;
end
return list;
end
return result;
end
+1
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@@ -298,6 +298,7 @@
#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
#define floor2(value) sfall_func1("floor2", value)
#define get_can_rest_on_map(map, elev) sfall_func2("get_can_rest_on_map", map, elev)
#define get_combat_free_move sfall_func0("get_combat_free_move")
#define get_current_inven_size(obj) sfall_func1("get_current_inven_size", obj)
#define get_current_terrain_name sfall_func0("get_terrain_name")
#define get_cursor_mode sfall_func0("get_cursor_mode")
@@ -1048,11 +1048,18 @@ sfall_funcX metarule functions
- `centerMult/targetMult`: multiplier values are capped at divisor values
- __NOTE:__ refer to the description of **ComputeSpray_\*** settings in ddraw.ini for details of the bullet distribution of burst attacks
----
##### get_combat_free_move
`int sfall_func0("get_combat_free_move")`
- Returns available "bonus move" points of the current critter's turn. For NPCs, this is always 0 unless changed by `set_combat_free_move`.
----
##### set_combat_free_move
`void sfall_func1("set_combat_free_move", int value)`
- Allows changing "bonus move" points (yellow lights on the interface bar) that can only be used for movement, not attacking
- Can be called from `HOOK_COMBATTURN` at the start of the turn (will not work on `dude_obj`)
- Can be called from `HOOK_STDPROCEDURE` with `combat_proc` event (will work on both NPCs and `dude_obj`)
+1 -1
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@@ -728,7 +728,7 @@ void PartyControl::init() {
// Display party member's current level & AC & addict flag
if (IniReader::GetConfigInt("Misc", "PartyMemberExtraInfo", 0)) {
dlogr("Applying display NPC extra info patch.", DL_INIT);
dlogr("Applying display extra info patch for party members.", DL_INIT);
HookCall(0x44926F, gdControlUpdateInfo_hook);
Translate::Get("sfall", "PartyLvlMsg", "Lvl:", levelMsg, 12);
Translate::Get("sfall", "PartyACMsg", "AC:", armorClassMsg, 12);
@@ -265,6 +265,10 @@ void mf_set_spray_settings(OpcodeContext& ctx) {
BurstMods::SetComputeSpraySettings(centerMult, centerDiv, targetMult, targetDiv);
}
void mf_get_combat_free_move(OpcodeContext& ctx) {
ctx.setReturn(*fo::ptr::combat_free_move);
}
void mf_set_combat_free_move(OpcodeContext& ctx) {
long value = ctx.arg(0).rawValue();
if (value < 0) value = 0;
@@ -58,6 +58,8 @@ void mf_combat_data(OpcodeContext&);
void mf_set_spray_settings(OpcodeContext&);
void mf_get_combat_free_move(OpcodeContext&);
void mf_set_combat_free_move(OpcodeContext&);
}
@@ -83,6 +83,7 @@ static const SfallMetarule metarules[] = {
{"exec_map_update_scripts", mf_exec_map_update_scripts, 0, 0},
{"floor2", mf_floor2, 1, 1, 0, {ARG_NUMBER}},
{"get_can_rest_on_map", mf_get_rest_on_map, 2, 2, -1, {ARG_INT, ARG_INT}},
{"get_combat_free_move", mf_get_combat_free_move, 0, 0},
{"get_current_inven_size", mf_get_current_inven_size, 1, 1, 0, {ARG_OBJECT}},
{"get_cursor_mode", mf_get_cursor_mode, 0, 0},
{"get_flags", mf_get_flags, 1, 1, 0, {ARG_OBJECT}},