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https://github.com/sfall-team/sfall.git
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Added get_combat_free_move metarule
Updated documents and headers. Added PartyOrderToAttack to ddraw.ini.
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+6
-11
@@ -215,7 +215,7 @@ HighlightCorpses=0
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;16 - bright yellow
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;32 - dark yellow
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;64 - purple
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;You can set a custom color from the game palette by multiplying the color index value by 256 (available since sfall 3.8.27)
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;You can set a custom color from the game palette by multiplying the color index value by 256 (in 3.8.27 or later)
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OutlineColor=16
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;A key to press to reload your currently equipped weapon or use the active item
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@@ -298,8 +298,7 @@ DataLoadOrderPatch=1
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;Set to 2 to also load subtitle files from text\<language>\cuts_female\ for female PC
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FemaleDialogMsgs=0
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;Set to 1 to allow using the special '^' character in dialog msg files to specify the alternative text
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;that will be displayed in the dialogue based on the player's gender
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;Set to 1 to allow using the caret character '^' in dialog msg files to specify the alternative text based on the player's gender
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;The text must be enclosed in angle brackets (example: <MaleText^FemaleText>)
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DialogGenderWords=0
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@@ -641,14 +640,10 @@ DialogPanelAnimDelay=33
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;Controls the speed of pipboy alarm clock animations (lower - faster; valid range: 0..127)
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PipboyTimeAnimDelay=50
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;Allows you to directly control other critters in combat
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;Set to 0 to disable
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;Set to 1 to control all critters in combat (allowed only in sfall debugging mode)
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;Set to 2 to control all party members
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;Set to 3 to let you order party members to attack specified targets after your first attack instead of controlling them directly
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ControlCombat=0
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;If you want to control only specific critters, uncomment the ControlCombatPIDList line and set a comma delimited list of PIDs
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;ControlCombatPIDList=62,89,97,107,160,161
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;Set to 1 to let you use the command cursor to specify targets for party members to attack in combat
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;Note: The old built-in ControlCombat option is removed in 3.8.39
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;See the example mods in the modders pack for a script-based NPC combat control mod
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PartyOrderToAttack=0
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;Changes the way weapon reloading works when you drag ammo onto a weapon in the inventory
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;Set to -1 to disable (vanilla behavior with the 'Move Items' window)
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@@ -1,6 +1,10 @@
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#ifndef COMMAND_EXTRA_H
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#define COMMAND_EXTRA_H
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#include "define_lite.h"
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#include "define_extra.h"
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#define ammo_caliber(ammoPid) get_proto_data(ammoPid, PROTO_AM_CALIBER)
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#define obj_name_safe(obj) (obj_name(obj) if obj else "(null)")
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#define get_active_weapon(critter) critter_inven_obj(critter, (2 - active_hand) if critter == dude_obj else INVEN_TYPE_RIGHT_HAND)
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@@ -9,6 +9,8 @@
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#ifndef LIB_STRINGS_H
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#define LIB_STRINGS_H
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#include "sfall.h"
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#define is_in_string(str, sub) (string_pos(str, sub) != -1)
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#define string_starts_with(str, sub) (substr(str, 0, strlen(sub)) == sub)
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@@ -166,14 +168,22 @@ end
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* Useful in cunjunction with is_in_array()
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*/
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procedure string_split_ints(variable str, variable split) begin
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variable i := 0;
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variable list;
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variable n := 0;
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variable list, result, val;
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if (str == "" or typeof(str) != VALTYPE_STR) then
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return temp_array_list(0);
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list := string_split(str, split);
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while (i < len_array(list)) do begin
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list[i] := atoi(list[i]);
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i++;
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result := temp_array_list(0);
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foreach (val in list) begin
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if (val != "") then begin
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resize_array(result, n + 1);
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result[n] := atoi(val);
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n++;
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end
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return list;
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end
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return result;
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end
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@@ -298,6 +298,7 @@
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#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
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#define floor2(value) sfall_func1("floor2", value)
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#define get_can_rest_on_map(map, elev) sfall_func2("get_can_rest_on_map", map, elev)
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#define get_combat_free_move sfall_func0("get_combat_free_move")
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#define get_current_inven_size(obj) sfall_func1("get_current_inven_size", obj)
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#define get_current_terrain_name sfall_func0("get_terrain_name")
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#define get_cursor_mode sfall_func0("get_cursor_mode")
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@@ -1048,11 +1048,18 @@ sfall_funcX metarule functions
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- `centerMult/targetMult`: multiplier values are capped at divisor values
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- __NOTE:__ refer to the description of **ComputeSpray_\*** settings in ddraw.ini for details of the bullet distribution of burst attacks
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----
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##### get_combat_free_move
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`int sfall_func0("get_combat_free_move")`
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- Returns available "bonus move" points of the current critter's turn. For NPCs, this is always 0 unless changed by `set_combat_free_move`.
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----
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##### set_combat_free_move
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`void sfall_func1("set_combat_free_move", int value)`
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- Allows changing "bonus move" points (yellow lights on the interface bar) that can only be used for movement, not attacking
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- Can be called from `HOOK_COMBATTURN` at the start of the turn (will not work on `dude_obj`)
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- Can be called from `HOOK_STDPROCEDURE` with `combat_proc` event (will work on both NPCs and `dude_obj`)
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@@ -728,7 +728,7 @@ void PartyControl::init() {
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// Display party member's current level & AC & addict flag
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if (IniReader::GetConfigInt("Misc", "PartyMemberExtraInfo", 0)) {
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dlogr("Applying display NPC extra info patch.", DL_INIT);
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dlogr("Applying display extra info patch for party members.", DL_INIT);
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HookCall(0x44926F, gdControlUpdateInfo_hook);
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Translate::Get("sfall", "PartyLvlMsg", "Lvl:", levelMsg, 12);
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Translate::Get("sfall", "PartyACMsg", "AC:", armorClassMsg, 12);
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@@ -265,6 +265,10 @@ void mf_set_spray_settings(OpcodeContext& ctx) {
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BurstMods::SetComputeSpraySettings(centerMult, centerDiv, targetMult, targetDiv);
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}
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void mf_get_combat_free_move(OpcodeContext& ctx) {
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ctx.setReturn(*fo::ptr::combat_free_move);
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}
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void mf_set_combat_free_move(OpcodeContext& ctx) {
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long value = ctx.arg(0).rawValue();
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if (value < 0) value = 0;
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@@ -58,6 +58,8 @@ void mf_combat_data(OpcodeContext&);
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void mf_set_spray_settings(OpcodeContext&);
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void mf_get_combat_free_move(OpcodeContext&);
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void mf_set_combat_free_move(OpcodeContext&);
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}
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@@ -83,6 +83,7 @@ static const SfallMetarule metarules[] = {
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{"exec_map_update_scripts", mf_exec_map_update_scripts, 0, 0},
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{"floor2", mf_floor2, 1, 1, 0, {ARG_NUMBER}},
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{"get_can_rest_on_map", mf_get_rest_on_map, 2, 2, -1, {ARG_INT, ARG_INT}},
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{"get_combat_free_move", mf_get_combat_free_move, 0, 0},
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{"get_current_inven_size", mf_get_current_inven_size, 1, 1, 0, {ARG_OBJECT}},
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{"get_cursor_mode", mf_get_cursor_mode, 0, 0},
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{"get_flags", mf_get_flags, 1, 1, 0, {ARG_OBJECT}},
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