mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Moved the Combat Block patch from AI.cpp to new CombatBlocked.cpp
Added filter folders for the project files. Updated credits. Correction on ddraw.ini.
This commit is contained in:
+2
-2
@@ -124,12 +124,12 @@ WorldMapTravelMarkers=0
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;Uncomment these lines to change the appearance of the markers
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;The color index in Fallout default palette (valid range: 1..255; default is 134)
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;TravelMarkerColor=134
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;The lengh of the dots in pixels (valid range: 1..10)
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;The length of the dots in pixels (valid range: 1..10)
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;TravelMarkerLength=2
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;The spacing between the dots in pixels (valid range: 1..10)
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;TravelMarkerSpaces=2
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;Set to 1 to display terrain types when moving the cursor over the green triangle on the world map
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;Set to 1 to display terrain types when hovering the cursor over the player's marker on the world map
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WorldMapTerrainInfo=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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+5
-58
@@ -30,8 +30,6 @@ namespace sfall
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using namespace fo;
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using namespace Fields;
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typedef std::unordered_map<fo::GameObject*, fo::GameObject*>::const_iterator iter;
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static std::unordered_map<fo::GameObject*, fo::GameObject*> targets;
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static std::unordered_map<fo::GameObject*, fo::GameObject*> sources;
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@@ -193,75 +191,24 @@ static void __fastcall CombatAttackHook(fo::GameObject* source, fo::GameObject*
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static void __declspec(naked) combat_attack_hook() {
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__asm {
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push eax;
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push ecx;
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push edx;
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push eax;
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mov ecx, eax; // source
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call CombatAttackHook; // edx - target
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pop edx;
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pop ecx;
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pop eax;
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pop edx;
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pop ecx;
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jmp fo::funcoffs::combat_attack_;
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}
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}
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static DWORD combatDisabled;
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void __stdcall AIBlockCombat(DWORD i) {
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combatDisabled = i ? 1 : 0;
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}
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static std::string combatBlockedMessage;
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static void _stdcall CombatBlocked() {
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fo::func::display_print(combatBlockedMessage.c_str());
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}
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static const DWORD BlockCombatHook1Ret1 = 0x45F6B4;
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static const DWORD BlockCombatHook1Ret2 = 0x45F6D7;
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static void __declspec(naked) BlockCombatHook1() {
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__asm {
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mov eax, combatDisabled;
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test eax, eax;
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jz end;
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call CombatBlocked;
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jmp BlockCombatHook1Ret2;
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end:
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mov eax, 0x14;
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jmp BlockCombatHook1Ret1;
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}
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}
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static void __declspec(naked) BlockCombatHook2() {
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__asm {
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mov eax, dword ptr ds:[FO_VAR_intfaceEnabled];
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test eax, eax;
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jz end;
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mov eax, combatDisabled;
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test eax, eax;
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jz succeed;
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push ecx;
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push edx;
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call CombatBlocked;
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pop edx;
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pop ecx;
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xor eax, eax;
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retn;
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succeed:
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inc eax;
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end:
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retn;
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}
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}
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void AI::init() {
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HookCalls(combat_attack_hook, {
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0x426A95, // combat_attack_this_
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0x42A796 // ai_attack_
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});
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MakeJump(0x45F6AF, BlockCombatHook1); // intface_use_item_
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HookCall(0x4432A6, BlockCombatHook2); // game_handle_input_
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combatBlockedMessage = Translate("sfall", "BlockedCombat", "You cannot enter combat at this time.");
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RetryCombatMinAP = GetConfigInt("Misc", "NPCsTryToSpendExtraAP", 0);
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if (RetryCombatMinAP > 0) {
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dlog("Applying retry combat patch.", DL_INIT);
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@@ -289,12 +236,12 @@ void AI::init() {
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}
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fo::GameObject* _stdcall AIGetLastAttacker(fo::GameObject* target) {
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iter itr = sources.find(target);
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const auto itr = sources.find(target);
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return (itr != sources.end()) ? itr->second : 0;
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}
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fo::GameObject* _stdcall AIGetLastTarget(fo::GameObject* source) {
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iter itr = targets.find(source);
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const auto itr = targets.find(source);
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return (itr != targets.end()) ? itr->second : 0;
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}
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@@ -38,6 +38,4 @@ void _stdcall AICombatEnd();
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fo::GameObject* _stdcall AIGetLastAttacker(fo::GameObject* target);
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fo::GameObject* _stdcall AIGetLastTarget(fo::GameObject* source);
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void _stdcall AIBlockCombat(DWORD i);
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}
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@@ -25,6 +25,8 @@
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#include "LoadGameHook.h"
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#include "Objects.h"
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#include "SubModules\CombatBlock.h"
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#include "Combat.h"
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namespace sfall
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@@ -480,6 +482,7 @@ static void Combat_OnGameLoad() {
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}
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void Combat::init() {
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CombatBlockedInit();
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CombatProcFix();
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MakeCall(0x424B76, compute_damage_hack, 2); // KnockbackMod
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@@ -70,6 +70,7 @@ static const char* ExtraLines[] = {
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"Continuum",
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"Drobovik",
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"Burn",
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"Lexx",
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"Anyone who has used sfall in their own mods",
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"The bug reporters and feature requesters",
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"",
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@@ -35,6 +35,8 @@
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#include "..\Arrays.h"
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#include "..\OpcodeContext.h"
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#include "..\..\SubModules\CombatBlock.h"
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#include "Misc.h"
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namespace sfall
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@@ -928,7 +930,7 @@ void __declspec(naked) op_block_combat() {
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mov esi, ecx;
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_GET_ARG_INT(end);
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push eax;
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call AIBlockCombat;
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call SetBlockCombat;
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end:
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mov ecx, esi;
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retn;
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@@ -39,11 +39,13 @@ static bool FalloutStringCompare(const char* str1, const char* str2, long codePa
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while (true) {
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unsigned char c1 = *str1;
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unsigned char c2 = *str2;
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if (c1 == 0 && c2 == 0) return true; // end - strings are equal
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if (c1 == 0 || c2 == 0) return false; // strings are not equal
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str1++;
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str2++;
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if (c1 == c2) continue;
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if (codePage == 866) {
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// replace Russian 'x' to English (Fallout specific)
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if (c1 == 229) c1 -= 229 - 'x';
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@@ -60,16 +62,16 @@ static bool FalloutStringCompare(const char* str1, const char* str2, long codePa
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// 128 - 255 (international/extended)
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switch (codePage) {
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case 866:
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if (c1 != 149 && c2 != 149) { // code used for the 'bullet' character in Fallout font
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if (c1 != 149 && c2 != 149) { // code used for the 'bullet' character in Fallout font (the Russian letter 'X' uses Latin letter)
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// upper to lower case
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if (c1 >= 0x80 && c1 <= 0x9F) {
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if (c1 >= 128 && c1 <= 159) {
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c1 |= 32;
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} else if (c1 >= 224 && c1 <= 239) {
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c1 -= 48; // shift lower range
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} else if (c1 == 240) {
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c1++;
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}
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if (c2 >= 0x80 && c2 <= 0x9F) {
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if (c2 >= 128 && c2 <= 159) {
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c2 |= 32;
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} else if (c2 >= 224 && c2 <= 239) {
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c2 -= 48; // shift lower range
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@@ -0,0 +1,74 @@
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/*
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* sfall
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* Copyright (C) 2008-2020 The sfall team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "..\..\main.h"
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#include "..\..\FalloutEngine\Fallout2.h"
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#include "CombatBlock.h"
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namespace sfall
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{
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static bool combatDisabled;
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static std::string combatBlockedMessage;
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static void __stdcall CombatBlocked() {
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fo::func::display_print(combatBlockedMessage.c_str());
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}
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static const DWORD BlockCombatHook1Ret1 = 0x45F6AF;
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static const DWORD BlockCombatHook1Ret2 = 0x45F6D7;
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static void __declspec(naked) intface_use_item_hook() {
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__asm {
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cmp combatDisabled, 0;
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jne block;
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jmp BlockCombatHook1Ret1;
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block:
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call CombatBlocked;
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jmp BlockCombatHook1Ret2;
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}
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}
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static void __declspec(naked) game_handle_input_hook() {
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__asm {
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mov eax, dword ptr ds:[FO_VAR_intfaceEnabled];
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test eax, eax;
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jz end;
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cmp combatDisabled, 0; // eax = 1
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je end; // no blocked
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push edx;
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call CombatBlocked;
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pop edx;
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xor eax, eax;
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end:
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retn;
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}
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}
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void __stdcall SetBlockCombat(long toggle) {
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combatDisabled = toggle != 0;
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}
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void CombatBlockedInit() {
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HookCall(0x45F626, intface_use_item_hook); // jnz hook
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HookCall(0x4432A6, game_handle_input_hook);
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combatBlockedMessage = Translate("sfall", "BlockedCombat", "You cannot enter combat at this time.");
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}
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}
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@@ -0,0 +1,28 @@
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||||
/*
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||||
* sfall
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||||
* Copyright (C) 2008-2020 The sfall team
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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||||
|
||||
#pragma once
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||||
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||||
namespace sfall
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||||
{
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||||
|
||||
void CombatBlockedInit();
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||||
|
||||
void __stdcall SetBlockCombat(long toggle);
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||||
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||||
}
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@@ -313,6 +313,7 @@
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||||
<ClInclude Include="Modules\Objects.h" />
|
||||
<ClInclude Include="Modules\PlayerModel.h" />
|
||||
<ClInclude Include="Modules\SpeedPatch.h" />
|
||||
<ClInclude Include="Modules\SubModules\CombatBlock.h" />
|
||||
<ClInclude Include="Modules\Worldmap.h" />
|
||||
<ClInclude Include="Modules\ScriptExtender.h" />
|
||||
<ClInclude Include="Modules\BarBoxes.h" />
|
||||
@@ -405,6 +406,7 @@
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||||
<ClCompile Include="Modules\Objects.cpp" />
|
||||
<ClCompile Include="Modules\PlayerModel.cpp" />
|
||||
<ClCompile Include="Modules\SpeedPatch.cpp" />
|
||||
<ClCompile Include="Modules\SubModules\CombatBlock.cpp" />
|
||||
<ClCompile Include="Modules\Worldmap.cpp" />
|
||||
<ClCompile Include="Modules\ScriptExtender.cpp" />
|
||||
<ClCompile Include="Modules\BarBoxes.cpp" />
|
||||
|
||||
+111
-96
@@ -16,6 +16,15 @@
|
||||
<Filter Include="Modules\HookScripts">
|
||||
<UniqueIdentifier>{1e66856c-4830-4ca0-a998-15b697208223}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Modules\SubModules">
|
||||
<UniqueIdentifier>{023f674e-f534-4889-af91-c5f1ef3a8913}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Modules\Features">
|
||||
<UniqueIdentifier>{f35af494-a226-4c24-9ac2-9876f46b7a6b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Modules\SimplePatches">
|
||||
<UniqueIdentifier>{66d430dc-ddd0-41e3-a13d-bf1d5a1a1064}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="main.h" />
|
||||
@@ -31,15 +40,6 @@
|
||||
<ClInclude Include="Modules\Books.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\BurstMods.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Console.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Credits.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Criticals.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
@@ -55,24 +55,15 @@
|
||||
<ClInclude Include="Modules\FileSystem.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\HeroAppearance.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\HookScripts.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Inventory.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\KillCounter.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\LoadGameHook.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\MainMenu.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Message.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
@@ -82,21 +73,9 @@
|
||||
<ClInclude Include="Modules\Perks.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Premade.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\QuestList.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Reputations.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Stats.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Tiles.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="Logging.h" />
|
||||
<ClInclude Include="SafeWrite.h" />
|
||||
@@ -109,9 +88,6 @@
|
||||
<ClInclude Include="Modules\Skills.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Sound.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\ScriptExtender.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
@@ -192,30 +168,15 @@
|
||||
<ClInclude Include="SimplePatch.h" />
|
||||
<ClInclude Include="ModuleManager.h" />
|
||||
<ClInclude Include="Delegate.h" />
|
||||
<ClInclude Include="Modules\Karma.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\LoadOrder.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\SpeedPatch.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Worldmap.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\BugFixes.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\TalkingHeads.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\PlayerModel.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\ExtraSaveSlots.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Input.h">
|
||||
<Filter>Modules</Filter>
|
||||
</ClInclude>
|
||||
@@ -286,6 +247,57 @@
|
||||
</ClInclude>
|
||||
<ClInclude Include="CRC.h" />
|
||||
<ClInclude Include="CheckAddress.h" />
|
||||
<ClInclude Include="Modules\SubModules\CombatBlock.h">
|
||||
<Filter>Modules\SubModules</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\PlayerModel.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Premade.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Reputations.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Tiles.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\SpeedPatch.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Sound.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\BurstMods.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Console.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Credits.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\Karma.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\KillCounter.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\MainMenu.h">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\HeroAppearance.h">
|
||||
<Filter>Modules\Features</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\ExtraSaveSlots.h">
|
||||
<Filter>Modules\Features</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\QuestList.h">
|
||||
<Filter>Modules\Features</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Modules\TalkingHeads.h">
|
||||
<Filter>Modules\Features</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
@@ -301,15 +313,6 @@
|
||||
<ClCompile Include="Modules\Books.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\BurstMods.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Console.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Credits.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Criticals.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
@@ -325,24 +328,15 @@
|
||||
<ClCompile Include="Modules\FileSystem.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\HeroAppearance.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\HookScripts.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Inventory.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\KillCounter.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\LoadGameHook.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\MainMenu.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Message.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
@@ -352,21 +346,9 @@
|
||||
<ClCompile Include="Modules\Perks.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Premade.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\QuestList.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Reputations.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Stats.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Tiles.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ddraw.cpp" />
|
||||
<ClCompile Include="Logging.cpp" />
|
||||
<ClCompile Include="SafeWrite.cpp" />
|
||||
@@ -379,9 +361,6 @@
|
||||
<ClCompile Include="Modules\Skills.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Sound.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\ScriptExtender.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
@@ -447,30 +426,15 @@
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ModuleManager.cpp" />
|
||||
<ClCompile Include="Modules\Karma.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\LoadOrder.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\SpeedPatch.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Worldmap.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\BugFixes.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\TalkingHeads.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\PlayerModel.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\ExtraSaveSlots.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Input.cpp">
|
||||
<Filter>Modules</Filter>
|
||||
</ClCompile>
|
||||
@@ -532,6 +496,57 @@
|
||||
</ClCompile>
|
||||
<ClCompile Include="CRC.cpp" />
|
||||
<ClCompile Include="CheckAddress.cpp" />
|
||||
<ClCompile Include="Modules\PlayerModel.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Premade.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Reputations.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Tiles.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\SpeedPatch.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Sound.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\BurstMods.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Console.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Credits.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\Karma.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\KillCounter.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\MainMenu.cpp">
|
||||
<Filter>Modules\SimplePatches</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\HeroAppearance.cpp">
|
||||
<Filter>Modules\Features</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\ExtraSaveSlots.cpp">
|
||||
<Filter>Modules\Features</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\QuestList.cpp">
|
||||
<Filter>Modules\Features</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\TalkingHeads.cpp">
|
||||
<Filter>Modules\Features</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Modules\SubModules\CombatBlock.cpp">
|
||||
<Filter>Modules\SubModules</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="version.rc" />
|
||||
|
||||
Reference in New Issue
Block a user