Added AttackComplexFix option (from Mr.Stalin)

This commit is contained in:
NovaRain
2019-01-23 09:32:28 +08:00
parent 274223a4ce
commit 9db3c79c40
2 changed files with 29 additions and 0 deletions
+7
View File
@@ -532,6 +532,13 @@ ObjCanHearObjFix=0
;If the argument value is -1, the mood will be determined by the local variable 0 of the script (vanilla behavior)
StartGDialogFix=0
;Set to 1 to fix and repurpose the unused called_shot/num_attacks arguments of attack_complex script function
;This also changes the behavior of the result flags arguments
;called_shot - additional damage, when the damage received by the target is above the specified minimum damage
;num_attacks - the number of free action points on the first turn only
;attacker_results - unused, must be 0 or not equal to the target_results argument when specifying result flags for the target
AttackComplexFix=0
;Set to 1 to enable the balanced bullet distribution formula for burst attacks
ComputeSprayMod=0