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Added support for transparent interface windows (#25)
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+1
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@@ -345,7 +345,7 @@ static bool __fastcall SoundFileLoad(PlayType playType, const char* path) {
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if (!path) return false;
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/*if (playType == PLAYTYPE_sfx) {
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auto it = sfxSoundsFiles.find(path);
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std::unordered_map<std::string, std::wstring>::iterator it = sfxSoundsFiles.find(path);
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if (it != sfxSoundsFiles.cend()) {
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return (PlayingSound(it->second.c_str(), SNDMODE_single_play) != nullptr);
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}
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