Integrated two bug fixes and a minor feature based on Crafty's code:

1. Added CanSellUsedGeiger to fix the issue that unable to sell used geiger counters or stealth boys.
2. Added TownMapHotkeysFix to prevent players from using number keys to enter unknown areas on a town map. (original DisableHotkeysForUnknownAreasInCity is a bit too long IMO.)
3. Added EnableMusicInDialogue to leave the music playing in dialogue with talking heads.
Removed WieldObjCritterFix from ddraw.ini (was planning to do so in 3.7 but forgot)
Set DialogOptions9Lines enabled by default.
This commit is contained in:
NovaRain
2015-11-03 16:14:27 +08:00
parent 25e2939fd0
commit 971be61d95
3 changed files with 87 additions and 11 deletions
+11 -5
View File
@@ -267,6 +267,9 @@ DamageFormula=0
;Prevents you from using 0 to escape from dialogue at any time.
DialogueFix=1
;Prevents you from using number keys to enter unknown areas on a town map
TownMapHotkeysFix=1
;Set to 1 to disable the horrigan encounter
DisableHorrigan=0
@@ -419,9 +422,6 @@ DisplayBonusDamage=0
;Modify the maximum number of animations allowed to run on a map. (Default is 32)
AnimationsAtOnceLimit=120
;Set to 1 to fix issues with the wield_obj_critter script function.
WieldObjCritterFix=1
;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
RemoveCriticalTimelimits=0
@@ -537,7 +537,13 @@ ControlCombat=0
StackEmptyWeapons=0
;Allows 9 options (lines of text) to be displayed correctly in a dialog window
DialogOptions9Lines=0
DialogOptions9Lines=1
;Set to 1 to leave the music playing in dialogue with talking heads
EnableMusicInDialogue=0
;Set to 1 to fix the bug that unable to sell used geiger counters or stealth boys
CanSellUsedGeiger=1
;Prevents 'Too Many Items' bug from corrupting game saves
@@ -552,7 +558,7 @@ InventoryDragIssuesFix=1
NPCDrugAddictionFix=1
;Set to 1 to fix issues with NPC stats being dropped unreasonably if one has mutiple of the same armor in inventory and equips the armor,
;And either you order NPC to remove the armor through dialog or one levels up
;And either you order NPC to remove the armor through dialogue or one levels up
ArmorCorruptsNPCStatsFix=1
;Set to 1 to fix the bug that NPCs become unresponsive and act like walking containers if you move to another map while they are under 'lost next turn' critical miss effect