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Tweaked how the graphics mode setting is read
Added a couple of notes to ddraw.ini. Minor code edits.
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@@ -4,6 +4,7 @@
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[Main]
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;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash
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;The required settings will be read from the f2_res.ini configuration file of the original hi-res patch
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;This option is always read from the main ini file (i.e. ddraw.ini)
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HiResMode=1
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;Set to 1 if you want to use command line arguments to tell sfall to use another ini file
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@@ -57,6 +58,7 @@ SpeedMultiInitial=100
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;Set to 6 for DX9 fullscreen windowed (the resolution in f2_res.ini should be set to the same aspect ratio as your desktop resolution)
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;A DX9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
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;Modes 1, 2 and 3 are no longer supported
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;This option will always be read from the main ini file (i.e. ddraw.ini) when using the hi-res patch by Mash
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Mode=0
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;If using a DX9 mode, this changes the resolution
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@@ -821,7 +823,7 @@ GlobalScriptPaths=scripts\gl*.int,scripts\sfall\gl*.int
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Debugging]
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;Extra sfall configuration settings that can be used by modders
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;This section is not effected by the 'UseCommandLine' option. It will always be read from the main ini
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;This section is not affected by the 'UseCommandLine' option. It will always be read from the main ini file (i.e. ddraw.ini)
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;Set to 1 to enable sfall debugging mode
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Enable=0
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