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Fixed right arm critical hit messages for some critter types
(BGforgeNet/Fallout2_Restoration_Project#256)
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@@ -157,6 +157,17 @@ static void CriticalTableOverride() {
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if (mode == 2 || mode == 3) { // bug fixes
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using namespace fo;
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// Men
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SetEntry(0, ArmRight, 2, Message, 5010);
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SetEntry(0, ArmRight, 2, MsgFail, 5014);
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// Women
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SetEntry(1, ArmRight, 2, Message, 5110);
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SetEntry(1, ArmRight, 2, MsgFail, 5114);
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SetEntry(1, ArmRight, 3, Message, 5110);
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SetEntry(1, ArmRight, 3, MsgFail, 5114);
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// Children
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SetEntry(2, LegRight, 1, FlagsFail, 0);
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SetEntry(2, LegRight, 1, Message, 5216);
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@@ -199,6 +210,15 @@ static void CriticalTableOverride() {
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SetEntry(13, LegLeft, 4, FlagsFail, fo::DAM_CRIP_LEG_LEFT);
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SetEntry(13, LegLeft, 5, FlagsFail, fo::DAM_CRIP_LEG_LEFT);
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// Geckos
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SetEntry(15, ArmRight, 2, MsgFail, 5014);
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// Aliens
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SetEntry(16, ArmRight, 2, MsgFail, 5014);
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// Giant Ants
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SetEntry(17, ArmRight, 2, MsgFail, 5014);
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// Big Bad Boss
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SetEntry(18, Head, 0, Message, 5001);
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SetEntry(18, Head, 1, Message, 5001);
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