Fixed right arm critical hit messages for some critter types

(BGforgeNet/Fallout2_Restoration_Project#256)
This commit is contained in:
NovaRain
2023-12-19 21:02:19 +08:00
parent e276c59447
commit 95dc75da38
+20
View File
@@ -157,6 +157,17 @@ static void CriticalTableOverride() {
if (mode == 2 || mode == 3) { // bug fixes
using namespace fo;
// Men
SetEntry(0, ArmRight, 2, Message, 5010);
SetEntry(0, ArmRight, 2, MsgFail, 5014);
// Women
SetEntry(1, ArmRight, 2, Message, 5110);
SetEntry(1, ArmRight, 2, MsgFail, 5114);
SetEntry(1, ArmRight, 3, Message, 5110);
SetEntry(1, ArmRight, 3, MsgFail, 5114);
// Children
SetEntry(2, LegRight, 1, FlagsFail, 0);
SetEntry(2, LegRight, 1, Message, 5216);
@@ -199,6 +210,15 @@ static void CriticalTableOverride() {
SetEntry(13, LegLeft, 4, FlagsFail, fo::DAM_CRIP_LEG_LEFT);
SetEntry(13, LegLeft, 5, FlagsFail, fo::DAM_CRIP_LEG_LEFT);
// Geckos
SetEntry(15, ArmRight, 2, MsgFail, 5014);
// Aliens
SetEntry(16, ArmRight, 2, MsgFail, 5014);
// Giant Ants
SetEntry(17, ArmRight, 2, MsgFail, 5014);
// Big Bad Boss
SetEntry(18, Head, 0, Message, 5001);
SetEntry(18, Head, 1, Message, 5001);