mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Removed CommonTypes.h, it's redundant because with precompiled header, Windows.h defines are available everywhere
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@@ -1,6 +0,0 @@
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#pragma once
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#ifndef DWORD
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typedef unsigned long DWORD;
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typedef unsigned char BYTE;
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#endif // !DWORD
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@@ -18,7 +18,6 @@
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#pragma once
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#pragma once
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#include "..\CommonTypes.h"
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#include "Structs.h"
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#include "Structs.h"
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//
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//
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@@ -20,7 +20,6 @@
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#include <cassert>
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#include <cassert>
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#include "..\CommonTypes.h"
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#include "VariableOffsets.h"
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#include "VariableOffsets.h"
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#include "Structs.h"
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#include "Structs.h"
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@@ -16,7 +16,6 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "..\..\..\CommonTypes.h"
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#include "..\..\..\FalloutEngine\Fallout2.h"
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#include "..\..\..\FalloutEngine\Fallout2.h"
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#include "..\..\Criticals.h"
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#include "..\..\Criticals.h"
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#include "..\..\Knockback.h"
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#include "..\..\Knockback.h"
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@@ -16,7 +16,6 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include "..\..\..\CommonTypes.h"
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#include "..\..\..\FalloutEngine\Fallout2.h"
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#include "..\..\..\FalloutEngine\Fallout2.h"
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#include "..\..\..\SafeWrite.h"
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#include "..\..\..\SafeWrite.h"
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#include "..\..\LoadGameHook.h"
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#include "..\..\LoadGameHook.h"
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@@ -240,7 +240,6 @@
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<ClInclude Include="Modules\Console.h" />
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<ClInclude Include="Modules\Console.h" />
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<ClInclude Include="Modules\Scripting\Handlers\Anims.h" />
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<ClInclude Include="Modules\Scripting\Handlers\Anims.h" />
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<ClInclude Include="Modules\Scripting\Arrays.h" />
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<ClInclude Include="Modules\Scripting\Arrays.h" />
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<ClInclude Include="CommonTypes.h" />
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<ClInclude Include="Modules\Scripting\Handlers\Core.h" />
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<ClInclude Include="Modules\Scripting\Handlers\Core.h" />
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<ClInclude Include="Modules\Scripting\Handlers\FileSystem.h" />
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<ClInclude Include="Modules\Scripting\Handlers\FileSystem.h" />
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<ClInclude Include="Modules\Scripting\Handlers\Graphics.h" />
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<ClInclude Include="Modules\Scripting\Handlers\Graphics.h" />
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@@ -180,7 +180,6 @@
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<ClInclude Include="Modules\Scripting\Handlers\Worldmap.h">
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<ClInclude Include="Modules\Scripting\Handlers\Worldmap.h">
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<Filter>Modules\Scripting\Handlers</Filter>
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<Filter>Modules\Scripting\Handlers</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="CommonTypes.h" />
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<ClInclude Include="Modules\Scripting\OpcodeContext.h">
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<ClInclude Include="Modules\Scripting\OpcodeContext.h">
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<Filter>Modules\Scripting</Filter>
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<Filter>Modules\Scripting</Filter>
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</ClInclude>
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</ClInclude>
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@@ -242,11 +241,13 @@
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<ClInclude Include="FalloutEngine\FunctionOffsets_def.h">
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<ClInclude Include="FalloutEngine\FunctionOffsets_def.h">
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<Filter>FalloutEngine</Filter>
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<Filter>FalloutEngine</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="FalloutEngine\VariableOffsets.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="Modules\MainLoopHook.h">
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<ClInclude Include="Modules\MainLoopHook.h">
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<Filter>Modules</Filter>
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<Filter>Modules</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="FalloutEngine\VariableOffsets.h">
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<Filter>FalloutEngine</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="main.cpp" />
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