Removed CommonTypes.h, it's redundant because with precompiled header, Windows.h defines are available everywhere

This commit is contained in:
phobos2077
2017-03-16 01:33:11 +07:00
parent adf8dd13dd
commit 9514602f91
7 changed files with 3 additions and 13 deletions
-6
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@@ -1,6 +0,0 @@
#pragma once
#ifndef DWORD
typedef unsigned long DWORD;
typedef unsigned char BYTE;
#endif // !DWORD
-1
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@@ -18,7 +18,6 @@
#pragma once #pragma once
#include "..\CommonTypes.h"
#include "Structs.h" #include "Structs.h"
// //
-1
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@@ -20,7 +20,6 @@
#include <cassert> #include <cassert>
#include "..\CommonTypes.h"
#include "VariableOffsets.h" #include "VariableOffsets.h"
#include "Structs.h" #include "Structs.h"
@@ -16,7 +16,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "..\..\..\CommonTypes.h"
#include "..\..\..\FalloutEngine\Fallout2.h" #include "..\..\..\FalloutEngine\Fallout2.h"
#include "..\..\Criticals.h" #include "..\..\Criticals.h"
#include "..\..\Knockback.h" #include "..\..\Knockback.h"
@@ -16,7 +16,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "..\..\..\CommonTypes.h"
#include "..\..\..\FalloutEngine\Fallout2.h" #include "..\..\..\FalloutEngine\Fallout2.h"
#include "..\..\..\SafeWrite.h" #include "..\..\..\SafeWrite.h"
#include "..\..\LoadGameHook.h" #include "..\..\LoadGameHook.h"
-1
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@@ -240,7 +240,6 @@
<ClInclude Include="Modules\Console.h" /> <ClInclude Include="Modules\Console.h" />
<ClInclude Include="Modules\Scripting\Handlers\Anims.h" /> <ClInclude Include="Modules\Scripting\Handlers\Anims.h" />
<ClInclude Include="Modules\Scripting\Arrays.h" /> <ClInclude Include="Modules\Scripting\Arrays.h" />
<ClInclude Include="CommonTypes.h" />
<ClInclude Include="Modules\Scripting\Handlers\Core.h" /> <ClInclude Include="Modules\Scripting\Handlers\Core.h" />
<ClInclude Include="Modules\Scripting\Handlers\FileSystem.h" /> <ClInclude Include="Modules\Scripting\Handlers\FileSystem.h" />
<ClInclude Include="Modules\Scripting\Handlers\Graphics.h" /> <ClInclude Include="Modules\Scripting\Handlers\Graphics.h" />
+3 -2
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@@ -180,7 +180,6 @@
<ClInclude Include="Modules\Scripting\Handlers\Worldmap.h"> <ClInclude Include="Modules\Scripting\Handlers\Worldmap.h">
<Filter>Modules\Scripting\Handlers</Filter> <Filter>Modules\Scripting\Handlers</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CommonTypes.h" />
<ClInclude Include="Modules\Scripting\OpcodeContext.h"> <ClInclude Include="Modules\Scripting\OpcodeContext.h">
<Filter>Modules\Scripting</Filter> <Filter>Modules\Scripting</Filter>
</ClInclude> </ClInclude>
@@ -242,11 +241,13 @@
<ClInclude Include="FalloutEngine\FunctionOffsets_def.h"> <ClInclude Include="FalloutEngine\FunctionOffsets_def.h">
<Filter>FalloutEngine</Filter> <Filter>FalloutEngine</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="FalloutEngine\VariableOffsets.h" />
<ClInclude Include="stdafx.h" /> <ClInclude Include="stdafx.h" />
<ClInclude Include="Modules\MainLoopHook.h"> <ClInclude Include="Modules\MainLoopHook.h">
<Filter>Modules</Filter> <Filter>Modules</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="FalloutEngine\VariableOffsets.h">
<Filter>FalloutEngine</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />