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Some minor edits to ddraw.ini.
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+8
-8
@@ -259,7 +259,7 @@ PipBoyAvailableAtGameStart=0
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;Set to 1 to double the number of available kill types
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;If you use this, you need to provide the extra descriptions in proto.msg (entries from 1450 to 1487 are names and 1488 to 1525 are descriptions)
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;Changing this option mid game will not invalidate old save games, but the players kill counters will be completely screwed.
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;Changing this option mid game will not invalidate old save games, but the player's kill counters will be completely screwed.
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;Setting this to 1 may cause problems if the player kills more than 32767 of any one critter type
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;Additional kill types must have their new critical tables set! (See the OverrideCriticalTable option)
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ExtraKillTypes=0
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@@ -281,8 +281,8 @@ TownMapHotkeysFix=1
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;Set to 1 to disable the horrigan encounter
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DisableHorrigan=0
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;Set to 1 to disable the random element in npc levelling.
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;This will cause all npc party members to automatically level up as soon as the player reaches the requirements
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;Set to 1 to disable the random element in NPC levelling.
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;This will cause all NPC party members to automatically level up as soon as the player reaches the requirements
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NPCAutoLevel=0
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;Change the initial starting location and world map viewport
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@@ -307,7 +307,7 @@ SaveInCombatFix=1
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;ElevatorsFile=Elevators.ini
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;Uncomment and set a comma delimited list of numbers to use a custom xp table.
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;Players level is capped once the highest specified level is reached
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;Player's level is capped once the highest specified level is reached
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;XPTable=50,100,200
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;Set to 1 to enable additional weapon animations codes from o-t
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@@ -356,14 +356,14 @@ EnableHeroAppearanceMod=0
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;Set to 1 to skip the 3 opening movies
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SkipOpeningMovies=0
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;Causes npc's who complete their combat turn with ap left over will try and find other ways to spend it.
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;Only npcs with ap left equal to or greater than the value given here will be considered.
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;Causes NPCs who complete their combat turn with ap left over will try and find other ways to spend it.
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;Only NPCs with ap left equal to or greater than the value given here will be considered.
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;Set to 0 to disable
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NPCsTryToSpendExtraAP=0
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;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
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;Set to 1 to check all tiles on started (slow)
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;set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
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;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
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AllowLargeTiles=0
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;Change the skilldex cursor frm numbers
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@@ -410,7 +410,7 @@ SpeedInterfaceCounterAnims=0
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;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
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ScienceOnCritters=0
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;Modify this value to change the players speed of rotation on the inventory and character screens
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;Modify this value to change the player's speed of rotation on the inventory and character screens
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;Default is 166
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SpeedInventoryPCRotation=166
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