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Added new HOOK_SUBCOMBATDAMAGE and refactored damage formulas code in AmmoMod.cpp (from Mr.Stalin)
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@@ -267,4 +267,49 @@
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#define WPN_ANIM_MINIGUN (0x09) // (L)
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#define WPN_ANIM_ROCKET_LAUNCHER (0x0A) // (M)
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// Compute attack result fields
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#define C_ATTACK_SOURCE (0x00)
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#define C_ATTACK_HIT_MODE (0x04)
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#define C_ATTACK_WEAPON (0x08)
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#define C_ATTACK_DAMAGE_SOURCE (0x10) // Amount
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#define C_ATTACK_FLAGS_SOURCE (0x14) // see DAM_* values in define.h
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#define C_ATTACK_ROUNDS (0x18)
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#define C_ATTACK_TARGET (0x20)
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#define C_ATTACK_BODY_PART (0x28)
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#define C_ATTACK_DAMAGE_TARGET (0x2C) // Amount
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#define C_ATTACK_FLAGS_TARGET (0x30) // see DAM_*
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#define C_ATTACK_KNOCKBACK_VALUE (0x34)
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#define C_ATTACK_MAIN_TARGET (0x38)
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#define C_ATTACK_AROUND_NUMBER (0x3C) // The number of critters around the target
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#define C_ATTACK_TARGET1 (0x40)
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#define C_ATTACK_TARGET2 (0x44)
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#define C_ATTACK_TARGET3 (0x48)
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#define C_ATTACK_TARGET4 (0x4C)
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#define C_ATTACK_TARGET5 (0x50)
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#define C_ATTACK_TARGET6 (0x54)
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#define C_ATTACK_BODY_PART1 (0x58)
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#define C_ATTACK_BODY_PART2 (0x5C)
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#define C_ATTACK_BODY_PART3 (0x60)
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#define C_ATTACK_BODY_PART4 (0x64)
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#define C_ATTACK_BODY_PART5 (0x68)
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#define C_ATTACK_BODY_PART6 (0x6C)
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#define C_ATTACK_DAMAGE_TARGET1 (0x70) // Amount
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#define C_ATTACK_DAMAGE_TARGET2 (0x74)
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#define C_ATTACK_DAMAGE_TARGET3 (0x78)
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#define C_ATTACK_DAMAGE_TARGET4 (0x7C)
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#define C_ATTACK_DAMAGE_TARGET5 (0x80)
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#define C_ATTACK_DAMAGE_TARGET6 (0x84)
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#define C_ATTACK_FLAGS_TARGET1 (0x88) // see DAM_*
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#define C_ATTACK_FLAGS_TARGET2 (0x8C)
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#define C_ATTACK_FLAGS_TARGET3 (0x90)
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#define C_ATTACK_FLAGS_TARGET4 (0x94)
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#define C_ATTACK_FLAGS_TARGET5 (0x98)
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#define C_ATTACK_FLAGS_TARGET6 (0x9C)
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#define C_ATTACK_KNOCKBACK_VALUE1 (0xA0)
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#define C_ATTACK_KNOCKBACK_VALUE2 (0xA4)
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#define C_ATTACK_KNOCKBACK_VALUE3 (0xA8)
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#define C_ATTACK_KNOCKBACK_VALUE4 (0xAC)
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#define C_ATTACK_KNOCKBACK_VALUE5 (0xB0)
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#define C_ATTACK_KNOCKBACK_VALUE6 (0xB4)
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#endif // DEFINE_EXTRA_H
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