Some grammar correction in function document

This commit is contained in:
NovaRain
2023-06-05 10:54:36 +08:00
parent 21fe99a297
commit 9197966993
2 changed files with 16 additions and 15 deletions
+7 -7
View File
@@ -703,7 +703,7 @@
items:
- name: metarule2_explosions
detail: int metarule2_explosions(int arg1, int arg2)
doc: Was made as a dirty easy hack to allow to dynamically change some explosion parameters (ranged attack). All changed parameters are automatically reset to vanilla state after each attack action.
doc: Was made as a quick-and-dirty hack to enable dynamic changes to some explosion parameters for ranged attacks. All changed parameters are automatically reset to vanilla state after each attack action.
opcode: 0x8261
- name: set_attack_explosion_pattern
@@ -767,7 +767,7 @@
items:
- name: reg_anim_combat_check
detail: void reg_anim_combat_check(int enable)
doc: Allows to enable all `reg_anim_*` functions in combat (including vanilla functions) if set to 0. It is automatically reset at the end of each frame, so you need to call it before `reg_anim_begin` - `reg_anim_end` block.
doc: Allows enabling all `reg_anim_*` functions in combat (including vanilla functions) if set to 0. It is automatically reset at the end of each frame, so you need to call it before `reg_anim_begin` - `reg_anim_end` block.
opcode: 0x825c
- name: reg_anim_destroy
detail: void reg_anim_destroy(ObjectPtr)
@@ -1559,7 +1559,7 @@
- name: set_spray_settings
detail: void set_spray_settings(int centerMult, int centerDiv, int targetMult, int targetDiv)
doc: |
Allows to dynamically change the multipilers and divisors for the bullet distribution of burst attacks. All settings are automatically reset to default values (**ComputeSpray_\*** settings in ddraw.ini) after each attack action
Allows changing the multipliers and divisors for the bullet distribution of burst attacks dynamically. All settings are automatically reset to default values (**ComputeSpray_\*** settings in ddraw.ini) after each attack action
- Should be called before the calculation of the bullet distribution (e.g. in `HOOK_TOHIT` or `HOOK_AMMOCOST`)
- `centerDiv/targetDiv`: the minimum value of divisor is 1
- `centerMult/targetMult`: multiplier values are capped at divisor values
@@ -1569,9 +1569,9 @@
- name: set_combat_free_move
detail: void set_combat_free_move(int value)
doc: |
Allows to change "bonus move" points, that can only be used for moving, not attacking.
- Can be called from HOOK_COMBATTURN at the start of the turn (will not work on dude_obj)
- Can be called from HOOK_STDPROCEDURE with combat_proc event (will work for both NPC's and dude_obj)
Allows changing "bonus move" points (yellow lights on the interface bar) that can only be used for movement, not attacking
- Can be called from `HOOK_COMBATTURN` at the start of the turn (will not work on `dude_obj`)
- Can be called from `HOOK_STDPROCEDURE` with `combat_proc` event (will work on both NPCs and `dude_obj`)
- name: Car
items:
@@ -1830,7 +1830,7 @@
detail: string get_ini_string(string setting)
doc: |
Reads a string value from an ini file in the fallout directory.
- If file or key cannot be found, an empty string is returned.
- If the file or key cannot be found, an empty string is returned.
- If setting argument is in invalid format, -1 (integer) is returned.
opcode: 0x81eb
- name: get_ini_section