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Added TagSkillBonus option to the skills ini file
Fixed a crash in the previous commit.
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@@ -31,7 +31,7 @@ VaultCityInoculationsPoisonBonus=10
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VaultCityInoculationsRadBonus=10
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;Changes the damage bonus per level for 'Demolition Expert' perk (ID 82)
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;10 - default bonus
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;999 - maximum bonus, 10 - default bonus
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DemolitionExpertBonus=10
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;Changes the damage bonus for 'Living Anatomy' perk (ID 97)
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@@ -43,7 +43,7 @@ LivingAnatomyBonus=5
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PyromaniacBonus=5
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;Changes the skill bonus per level for 'Salesman' perk (ID 103)
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;125 - maximum bonus, 20 - default bonus
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;999 - maximum bonus, 20 - default bonus
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SalesmanBonus=20
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;Changes the percent chance for 'Stonewall' perk (ID 104)
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@@ -1,7 +1,12 @@
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;This file lets you set the formula for calculating skills
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[skills]
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BasedOnPoints=0 ;Set to 1 to base skill costs on spent points instead of current level
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;Changes the initial bonus to skill level for tagged skills
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;valid range: 0..100, 20 - default bonus
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TagSkillBonus=20
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;Set to 1 to base skill costs on spent points instead of current level
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BasedOnPoints=0
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Skill0=s1|i2|l1.5 ;Skill 0 (small guns) is str*1 + int*2 + luck*1.5
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SkillBase1=50 ;Big guns has a base of 50
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